George Lucas Educational Foundation
George Lucas Educational Foundation

4 Ways to Use Games for Learning

Research shows that playing games in the classroom can increase student participation, foster social and emotional learning, and motivate students to take risks.

April 30, 2021

Share This Story

  • email icon

Filed Under

  • Game-Based Learning
  • Online Learning
  • Student Engagement
  • Technology Integration

Follow Edutopia

  • facebook icon
  • twitter icon
  • instagram icon
  • youtube icon
  • Privacy Policy
  • Terms of Use

George Lucas Educational Foundation

Edutopia is a free source of information, inspiration, and practical strategies for learning and teaching in preK-12 education. We are published by the George Lucas Educational Foundation, a nonprofit, nonpartisan organization.
Edutopia®, the EDU Logo™ and Lucas Education Research Logo® are trademarks or registered trademarks of the George Lucas Educational Foundation in the U.S. and other countries.