George Lucas Educational Foundation

Game-Based Learning

Get tips, techniques, and tools that apply the principles of game design to the learning process — a dynamic way to engage learners and help educators assess learning.

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  • Using Games to Help Improve Students’ Phonics Skills

    Young readers benefit from learning through play, and teachers can introduce familiar games to help support students’ literacy growth.
    Dian Smith
  • A Stunning Educational Video Game Brings Students Inside Thoreau’s ‘Walden’

    High school students can explore core ideas like self-reliance and civil disobedience as they read ‘Walden’ and engage in the game.
  • 10 Free Financial Literacy Games for High School Students

    Students can use games to learn money management and financial decision-making.
  • Putting a Playful Spin on Literary Analysis

    High school teachers can incorporate elements of gamification into assignments to encourage students to dig deeper into texts.
  • How to Use Gameplay to Enhance Classroom Learning

    Research shows that using games in teaching can help increase student participation, foster social and emotional learning, and motivate students to take risks.
  • Using Games to Help Students Develop Executive Function Skills

    Collaborative games can help students develop skills like critical thinking, emotional control, sustained attention, and working memory.
  • 3 Math Games You Can Use in Class Today

    These games for upper elementary and middle school students require little to no preparation and reinforce math facts.
  • Using Gamification to Increase Engagement During Hybrid Learning

    Games that take students on a quest can invigorate social studies and strengthen bonds among learners.
  • A Path to Improving Students’ Emotional Intelligence

    Teachers can merge social and emotional learning and student choice to guide students to better understand themselves.
  • Using Digital Escape Rooms to Make Learning Fun

    Students as young as preschool are able to solve engaging learning puzzles, and teachers can use these resources to design their own.
  • A Guide to Teaching Writing With Minecraft

    Using the popular game in station rotation activities during distance learning is a way to bring an element of play and collaboration to writing assignments.
  • How to Bring Traditional Games to World Language Classes

    Play is a popular student engagement strategy, and traditional games boost world language learning via an authentic cultural experience.
  • Turning Math Into a Game

    Building a sense of play around math problems encourages students to engage and collaborate.
  • Using Gamification to Ignite Student Learning

    Gamification taps into the power of noncompetitive play and students’ desire to improve their skills.
  • Pairing Books and Video Games for SEL Impact

    Middle school teachers can align themes from texts and video games to help students explore a variety of perspectives.

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George Lucas Educational Foundation

Edutopia is a free source of information, inspiration, and practical strategies for learning and teaching in preK-12 education. We are published by the George Lucas Educational Foundation, a nonprofit, nonpartisan organization.
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