You'll find practical classroom strategies and tips from real educators, as well as lesson ideas, personal stories, and innovative approaches to improving your teaching practice. If you have any thoughts or comments about these articles, please don't hesitate to let us know.
This unique program, "Story Time from Space," which features astronauts at the international space station reading aloud stories, will help teachers to better inspire the next generation of science learners, discoverers, and creators.
For successful gamification, build the excitement, use the data you collect, make the game fun for all students, and never underestimate the value of play.
To assess maker projects in your class, begin with a three-part rubric to guide students through process, understanding, and product.
5-Minute Film Festival
The rapid adoption of devices in the classroom has fundamentally changed the way we can create video. Every part of the creation process -- writing, recording, editing, and distributing -- is possible on the devices that can fit in our pocket....
Instead of believing in the right/left brain, learning styles, and that we use only ten percent of our brains, we should focus on neuroscience research.
Social and Emotional Learning
A focus on both individual social-emotional skills and improved group participation helps prepare students for the many future contexts in which their success will depend on both.
Online programs are becoming easier to integrate because, with each year, districts have more successful models to follow and more resources from which to choose.
Libraries become a different kind of learning destination when schools reimagine them as open, transparent spaces that invite student communication and collaboration.
To understand the changing nature of 21st-century teaching, consider how these elements define your school culture: scheduling, budget, programming, and student POV.
In-class games can build social-emotional, collaboration, and problem-solving skills when they bring students face-to-face for trading, arguing, judging, persuading, guessing, and bluffing.