Explore videos that showcase evidence-based learning practices in K-12 schools, and see our core strategies and key topics in action.
Allowing students to move the furniture can help you differentiate instruction and give your students more agency in their learning.
School 21 develops confident students who can articulate their thoughts and learning with strategies like discussion guidelines and roles and structured talk tasks.
At Albemarle County Public Schools, flexible classrooms empower student choice, increase student engagement, and improve student participation.
In Hampton High's Disaster Relief Mission, math students role-play air traffic controllers and pilots to assess their skills in a performance-based simulation.
With Hampton High's tech instructional coach, teachers have found a confidant, subject-area expert, co-teacher, and PD coordinator at their fingertips, enhancing smart, school-wide tech integration.
In Hampton High's PBA Chemistry Research Project, students create a model of their compound, produce a video about it, and defend it in a debate.
Whether it's an app or a piece of paper, exit tickets are quick, ungraded assessments of how you're teaching and what students need from you next.
While assessment is built into some games, teachers can assess learning after gameplay by having students create a mod or strategy guide, or develop game scenarios.
Whatever your classroom management style, in-class games can work when you invoke your usual rules, assign student roles, facilitate effectively, and allow processing time.
Teachers have a number of options for introducing students to a new game-based lesson, including the fishbowl, playing together, and beginning with a simplified version.
Career and Technical Education
High Tech High School's four academies provide students with a range of vocational majors, connecting them with real-world contexts and teaching 21st-century skills.
Engage history students with the challenge of creating and producing their own radio program to share their knowledge and ideas with a wide audience.
Imagine a safe space where students with autism can go to calm their bodies and then get back to the business of learning.