George Lucas Educational Foundation

Game-Based Learning

Get tips, techniques, and tools that apply the principles of game design to the learning process—a dynamic way to engage learners and help educators assess learning.

Sort by:
  • Kickstarting Collaboration With a Lockbox Challenge

    When teens work together to solve puzzles, they practice much-needed social skills—and engage more deeply with the content.
  • 10 Free Financial Literacy Games for High School Students

    Students can use games to learn money management and financial decision-making.
    Brian Page
  • Review Session Games That Work

    Game-based review sessions can increase student engagement—and are backed by learning science.
  • 7 Teacher-Tested Financial Literacy Lessons That Pull Students In

    From credit score Jenga to the bean game, here’s a starter kit of simple financial literacy ideas to incorporate into everyday classes.
  • 5 Vocabulary Games That Build Content Knowledge

    Engaging games support student understanding of subject-specific vocabulary and help ensure retention of content knowledge.
  • How to Use Gameplay to Enhance Classroom Learning

    Research shows that using games in teaching can help increase student participation, foster social and emotional learning, and motivate students to take risks.
  • 3 Math Games You Can Use in Class Today

    These games for upper elementary and middle school students require little to no preparation and reinforce math facts.
  • Using Games to Help Improve Students’ Phonics Skills

    Young readers benefit from learning through play, and teachers can introduce familiar games to help support students’ literacy growth.
  • A Path to Improving Students’ Emotional Intelligence

    Teachers can merge social and emotional learning and student choice to guide students to better understand themselves.
  • A Stunning Educational Video Game Brings Students Inside Thoreau’s ‘Walden’

    High school students can explore core ideas like self-reliance and civil disobedience as they read ‘Walden’ and engage in the game.
  • A Tech Tool to Engage World Language Students

    Teachers can use Genially to create infographics, games, and more to boost students’ interest in world language classes.
  • A Guide to Teaching Writing With Minecraft

    Using the popular game in station rotation activities during distance learning is a way to bring an element of play and collaboration to writing assignments.
  • Ideas for Using Minecraft in the Classroom

    Minecraft can be used to teach math concepts like ratios and proportions, while others use it to support student creativity and collaboration.
  • Using Digital Escape Rooms to Make Learning Fun

    Students as young as preschool are able to solve engaging learning puzzles, and teachers can use these resources to design their own.
  • Using Gamification to Increase Engagement During Hybrid Learning

    Games that take students on a quest can invigorate social studies and strengthen bonds among learners.

Follow Edutopia

  • facebook icon
  • twitter icon
  • instagram icon
  • pinterest icon
  • youtube icon
  • Privacy Policy
  • Terms of Use

George Lucas Educational Foundation

Edutopia is a free source of information, inspiration, and practical strategies for learning and teaching in preK-12 education. We are published by the George Lucas Educational Foundation, a nonprofit, nonpartisan organization.
Edutopia® and Lucas Education Research™ are trademarks or registered trademarks of the George Lucas Educational Foundation in the U.S. and other countries.