George Lucas Educational Foundation
Technology Integration

Workshop Activities for Technology Integration

Hands-on lessons and activities you can adapt for discussion and exploration in your technology integration workshops.

November 18, 2011

Now that you've established the basics of technology integration, you're ready to explore. On this page, you will find a wide range of activities that will get workshop participants thinking and talking about the best ways to integrate technology into everyday lessons.

These activities are grouped by topic, grade level, and subject area so they can be easily incorporated into a workshop with varied participants. All of the tools used are free or have free versions. It is recommended that the workshop provider go through the steps on his or her own prior to the workshop and have a basic grasp of the technology used.

Activity One: Digital Storytelling

The purpose of this activity is to give workshop participants a chance to experiment with various grade- and subject-appropriate digital tools that will enable their students to tell a story or relay ideas through multimedia.

  • Grades: K-3
  • Subject: Literacy
  • Digital tool: Storybird
  • Technology required: one laptop computer, desktop computer, or tablet per participant; Internet connection; projector connected to an Internet-enabled computer
  • How to:

Activity Two: Digital Citizenship

The purpose of this activity is to have participants familiarize themselves with various grade-appropriate topics in digital citizenship. Participants will choose a lesson or unit to teach in their classrooms.

  • Grades: K-12
  • Subject: All
  • Digital tool: Common Sense Media website
  • Technology required: one Internet-enabled laptop or desktop computer per one or two participants; projector connected to Internet-enabled computer
  • How to:
  • Time permitting, return to the KWL chart and add what participants share that they have learned.

Activity Three: Checking for Understanding

The purpose of this activity is to give workshop participants a chance to experiment with using mobile devices to get a snapshot of student understanding or as a conversation starter.

  • Grades: 6-12
  • Subject: All
  • Digital tool: Socrative
  • Technology required: one laptop computer, desktop computer, tablet, or mobile phone per participant; Internet connection; projector connected to Internet-enabled computer
  • Note: Workshop provider should already have set up an account and a sample question and be familiar with how the tool works ahead of time.
  • How to:

Activity Four: Creating Screencasts

The purpose of this activity is to give participants an opportunity to create a screencast that they could use to explain tricky concepts to their students. This activity can also serve to give participants a start in creating videos in preparation for "flipping" their classrooms.

  • Grades: 4-12
  • Subject: Math
  • Digital tools: Geogebra and Screencast-O-Matic
  • Technology required: one Internet-enabled desktop computer, laptop computer, or netbook for each participant; projector connected to Internet-enabled computer
  • Tip: Have the software already installed either locally on the machine or as a Google Chrome extension.
  • How to:

Continue to the next section of the guide, Resources for Technology Integration.

Share This Story

  • email icon

Filed Under

  • Technology Integration

Follow Edutopia

  • facebook icon
  • twitter icon
  • instagram icon
  • pinterest icon
  • youtube icon
  • Privacy Policy
  • Terms of Use

George Lucas Educational Foundation

Edutopia is a free source of information, inspiration, and practical strategies for learning and teaching in preK-12 education. We are published by the George Lucas Educational Foundation, a nonprofit, nonpartisan organization.
Edutopia® and Lucas Education Research™ are trademarks or registered trademarks of the George Lucas Educational Foundation in the U.S. and other countries.