George Lucas Educational Foundation

Game-Based Learning

Get tips, techniques, and tools that apply the principles of game design to the learning process -- a dynamic way to engage learners and help educators assess learning.

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Game controller attached to a blackboard

Epic Fail or Win? Gamifying Learning in My Classroom

A teacher shares how she gamified classroom learning (including turning assignments into quests, and encouraging students to mod them), along with what worked and what didn't.

A Guide to Game-Based Learning

A quick look at game modalities can help you approach game-based learning via single- or multiplayer, one-time or persistent, game or simulation . . .

Using Gaming Principles to Engage Students

Improve your grasp of instructional design by looking at five game design dynamics and applying them to how you build curriculum and run your class.

Made With Play: Game-Based Learning Resources

Edutopia's Made With Play series takes a look at game-like learning principles in action and commercial games in real classrooms -- and offers tips and tools for bringing them into your own practice.

Illustration of a wind-up brain

Game-Based Learning: Resource Roundup

Check out Edutopia's collection of articles, videos, and resources on using video games, simulations, and gaming concepts in the classroom.

Discuss

An Alternative to Kahoot for In-Class Review

Last comment 3 weeks 6 days ago
4 4 1,732 views

Apps to Support Diverse Learners in the Classroom

Last comment 2 weeks 3 hours ago
5 130 41,327 views

The Educational Potential of Pokémon Go

Last comment 3 weeks 3 days ago
2 145 2,226 views

Exploring the World in Your Class

Tue, 02/21/2017 - 06:00
2 470 4,148 views

What’s a Gamer Brain and How Can We Harness It in Class?

Tue, 02/07/2017 - 06:00
4 400 3,880 views

Apps to Support Diverse Learners in the Classroom

Mon, 10/19/2015 - 12:00
5 130 41,327 views

Browse

Article

Design Challenge: DIY Assistive Game Controllers

Here are four of many possible ways for transforming standard video games into assistive technology tools that students of any ability can enjoy.

198 1,484 views
Learning Happens by Doing
Article

The Boss Level Challenge: Designing and Doing

With passion, timing, desirable goals, strategic alliances, and careful scheduling, Quest to Learn's intensive PBL "Boss Level" challenge can succeed for any school and grade.

3 272 4,454 views
Article

8 Play-Based Strategies to Engage Youth in Learning

Play is something that comes naturally to young people, so why not enhance their learning opportunities by engaging them to play with purpose?

2 119 21,530 views
Article

Using Gaming Principles to Engage Students

Improve your grasp of instructional design by looking at five game design dynamics and applying them to how you build curriculum and run your class.

22 2,970 21,530 views
Article

A Guide to Game-Based Learning

A quick look at game modalities can help you approach game-based learning via single- or multiplayer, one-time or persistent, game or simulation . . .

16 203 31,910 views
Article

5 Ways to Design Effective Rewards for Game-Based Learning

The mindset for game-based learning begins with setting up student expectations for recognition and reward. And remember, this isn't about grades (at least not directly).

6 425 14,601 views
Article

All Fun & Games? Understanding Learner Outcomes Through Educational Games

A good educational game offers engagement, assessment, and learning, with the game data providing a valuable invisible assessment opportunity for students, teachers, and parents.

10 705 9,156 views

Pages

Article

K-5 iPad Apps for Applying (Bloom's Revised Taxonomy, Part 3)

An elementary library media specialist reviews apps along the revised Bloom's taxonomy. Apps for Applying are reviewed in this third post of a six-part series.

57 17,075 views
Illustration showing a computer and various icons connected to games and gameplay.
Article

Gamifying Your Class to Meet the Needs of All Learners

Introduce game dynamics like leveling up and earning badges into your classroom to boost student engagement.

9 12 16,828 views
Article

K-5 iPad Apps for Evaluating (Bloom's Revised Taxonomy, Part 5)

An elementary library media specialist reviews apps along the revised Bloom's taxonomy. Apps for evaluating Evaluation are reviewed in this fifth post of a six-part series.

36 16,580 views
Constant Challenges Push Students to Strive for Success
Article

Challenge Is Constant: The Caterpillar Game and Real-World Math

Guest blogger Alicia Iannucci, a math teacher at Quest to Learn, explains Caterpillar, a game she developed to teach her sixth graders about probability and statistics, as well as the fun real-world skill of game modding.

13 250 15,343 views
Silhouette of a boy jumping out of a chess piece
Article

Gamification: Engaging Students With Narrative

Gamify a classroom by introducing a fun narrative, reframing assignments to fit into that narrative, and making students care about the outcome.

5 1,835 15,096 views
Article

Games Support Multiple Learning Styles

Edutopia blogger Andrew Miller looks at how gaming in the classroom can support visual, kinesthetic, auditory, and read/write learners.

10 29 15,096 views
Article

Game-Based Storytelling

Blogger Matthew Farber looks at video games as narratives, defines some game development terms, and suggests a range of tools and activities for students to tell their own stories through the gaming medium.

2 73 14,848 views

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