George Lucas Educational Foundation

Game-Based Learning

Get tips, techniques, and tools that apply the principles of game design to the learning process -- a dynamic way to engage learners and help educators assess learning.

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Game controller attached to a blackboard

Epic Fail or Win? Gamifying Learning in My Classroom

A teacher shares how she gamified classroom learning (including turning assignments into quests, and encouraging students to mod them), along with what worked and what didn't.

A Guide to Game-Based Learning

A quick look at game modalities can help you approach game-based learning via single- or multiplayer, one-time or persistent, game or simulation . . .

Using Gaming Principles to Engage Students

Improve your grasp of instructional design by looking at five game design dynamics and applying them to how you build curriculum and run your class.

Made With Play: Game-Based Learning Resources

Edutopia's Made With Play series takes a look at game-like learning principles in action and commercial games in real classrooms -- and offers tips and tools for bringing them into your own practice.

Illustration of a wind-up brain

Game-Based Learning: Resource Roundup

Check out Edutopia's collection of articles, videos, and resources on using video games, simulations, and gaming concepts in the classroom.

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Silhouette of a boy jumping out of a chess piece
Article

Gamification: Engaging Students With Narrative

Gamify a classroom by introducing a fun narrative, reframing assignments to fit into that narrative, and making students care about the outcome.

5 1,841 15,198 views
Illo of an open book with arrows coming out of the pages
Article

Interactive Fiction in the Classroom

As a classroom tool, interactive fiction sharpens close reading and writing, and logical and critical thinking. It also reinforces systems and design thinking skills.

6 534 11,461 views
Game controller attached to a blackboard
Article

Epic Fail or Win? Gamifying Learning in My Classroom

A teacher shares how she gamified classroom learning (including turning assignments into quests, and encouraging students to mod them), along with what worked and what didn't.

38 583 34,633 views
A man and boy reading on the lawn in the backyard
Article

Imagine This: Creative Play and 21st-Century Learning

Reimagine learning through play, whether children or students are building with recycled materials, playing social justice or health-themed games, or growing their own garden.

7 524 7,475 views
Older girl pointing at something in a net held by a younger girl in a forest
Article

Reconnecting Adults With Playful Learning

Creativity and self-expression are the keys to helping adults understand how playful learning can enrich the experience of the children in their world.

2 613 3,737 views
Illio of Pi with math symbols
Article

How to Celebrate Pi Day in Your Classroom

Just in time for Pi Day, here's a resource for games, videos, and information to help your students have fun with this amazing mathematical concept.

5 578 6,976 views
Illio of a man wearing a top hat, glasses, moustache, and bow tie
Article

Game Face On: Gamification for Engaging Teachers in PD

By gamifying their school's PD, two educators motivated and engaged their faculty to master the challenges of learning how to teach in a 1:1 environment.

4 445 1,246 views

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Article

Using Gaming Principles to Engage Students

Improve your grasp of instructional design by looking at five game design dynamics and applying them to how you build curriculum and run your class.

22 2,968 22,175 views
Article

Game-Based Learning in Practice

Teacher and edtech leader Matthew Farber shows what game-based learning looks like in practice when applied to middle school classrooms.

12 246 21,926 views
Article

8 Play-Based Strategies to Engage Youth in Learning

Play is something that comes naturally to young people, so why not enhance their learning opportunities by engaging them to play with purpose?

2 122 21,676 views
Article

Simulations Can Change the Course of History . . . Classes

Edutopia blogger Matt Levinson shares a professional development tactic from master history teacher Eric Rothschild, describing how, by engaging his AP European history class in role play, he brought the subject to life for the students.

6 1,532 21,427 views
Article

K-5 iPad Apps for Creating (Bloom's Revised Taxonomy, Part 6)

An elementary library media specialist reviews apps along the revised Bloom's taxonomy. Apps for evaluating Evaluation are reviewed in this fourth post of a six-part series.

1 93 21,178 views
Article

Teaching Tools: Using Online Simulations and Games

Online simulations and games are a new frontier for many classroom teachers.

43 157 20,431 views
Article

Gamifying Student Engagement

Social studies teacher and ed tech adjunct Matthew Farber outlines the basics of gamification and suggests how they can be used to engage students in a game-centric world.

8 55 20,182 views

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