George Lucas Educational Foundation

Game-Based Learning

Get tips, techniques, and tools that apply the principles of game design to the learning process -- a dynamic way to engage learners and help educators assess learning.

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Game controller attached to a blackboard

Epic Fail or Win? Gamifying Learning in My Classroom

A teacher shares how she gamified classroom learning (including turning assignments into quests, and encouraging students to mod them), along with what worked and what didn't.

A Guide to Game-Based Learning

A quick look at game modalities can help you approach game-based learning via single- or multiplayer, one-time or persistent, game or simulation . . .

Using Gaming Principles to Engage Students

Improve your grasp of instructional design by looking at five game design dynamics and applying them to how you build curriculum and run your class.

Made With Play: Game-Based Learning Resources

Edutopia's Made With Play series takes a look at game-like learning principles in action and commercial games in real classrooms -- and offers tips and tools for bringing them into your own practice.

Illustration of a wind-up brain

Game-Based Learning: Resource Roundup

Check out Edutopia's collection of articles, videos, and resources on using video games, simulations, and gaming concepts in the classroom.

Discuss

Gamification in Education

Last comment 1 week 4 days ago
11 888 40,612 views

Coding Across the Curriculum

Wed, 10/18/2017 - 15:28

Gamifying Your World Language Classes

Fri, 10/13/2017 - 10:00
100 2,282 views

Building a Sense of Community—With Math

Fri, 10/13/2017 - 12:00
477 5,973 views

Browse

Illustration showing a computer and various icons connected to games and gameplay.
Article

Gamifying Your Class to Meet the Needs of All Learners

Introduce game dynamics like leveling up and earning badges into your classroom to boost student engagement.

12 177 17,690 views
Photo of the board game Pandemic
Article

3 Ways to Use Game-Based Learning

There are several strategies for gamifying your classwork, and they’re not mutually exclusive—you can combine them.

8 1,397 10,963 views
A boy looks under a table at school for a hidden game token.
Article

A Student-Led Pokémon Go Project Transforms a School

Inspired by the augmented reality game, students welcome mutants into their school -- and learn about collaboration and the value of art.

4 732 14,202 views
photo of two kids playing a video game
Article

Action Video Gameplay: Benefits and Dangers

While evidence suggests that action video games enhance higher-order brain functions, the violence built into most commercial titles is far from beneficial.

1 55 3,239 views
A person is holding a smartphone with Pokemon Go showing on their screen. They're taking a picture of someone bent over, holding a coffee cup, and touching a purple rat Pokemon.
Article

Pokémon Go... and Global Success Skills?

Harness the immersive game Pokémon Go to engage your students in the skills required for collaboration, inquiry, written communication, and building culture.

6 105 19,185 views
A polar bear is standing on a large area of snow above a large expanse of water.
Article

Climate Change and Game-Based Learning

To learn about complex systems, students explored the basics of game development for a perspective on the causes and effects of global climate change.

2 43 5,481 views
A young boy in a blue sweater and jeans with glasses is sitting on a bench indoors beside a window, holding a tablet and looking at a sheet of paper on the bench.
Article

New Tools for Interactive Fiction and Engaged Writing

An interactive storytelling tool called Twine hooks students into deeper learning through the empathy of creating a choice-filled historical narrative with multiple outcomes.

8 2,024 10,714 views

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Article

K-5 iPad Apps for Remembering (Bloom's Revised Taxonomy, Part 1)

An elementary library media specialist reviews apps along the revised Bloom's taxonomy. Apps for Remembering are covered in this first post of a six-part series. (Updated 10/2013)

6 273 43,602 views
With a blurred background, a student's hand is highlighted hovering over a tablet.
Article

Apps to Support Diverse Learners in the Classroom

Apps can help diverse learners by gamifying their tasks, coaching them on social cues, prioritizing their time, strengthening their math skills, and sharpening their language abilities.

5 219 41,858 views
Article

Gamification in Education

Edutopia blogger Vicki Davis and her high school students are exploring what makes games effective for classroom use. As of this blog, they've come up with six essential elements, but their task is far from complete.

11 888 40,612 views
Game-Based Learning Brings the History of Civilization to Life
Article

Historia: Game-Based Learning for Middle School History

Middle school students learn social studies through Historia, a paper-based simulation game that incorporates a world cultures curriculum aligned to state standards.

5 24 39,865 views
Using Minecraft as an Educational Tool
Article

The Minecraft Cell: Biology Meets Game-Based Learning

Guest blogger Dan Bloom describes how he used Minecraft to reimagine one of his ninth grade biology labs, and offers four steps toward incorporating the game into any curriculum.

11 716 39,117 views
How to Encourage Collaborative Lesson Planning
Article

There’s No "I" in Teacher: 8 Tips for Collaborative Planning

Teachers become learning designers when given the space to collaborate by (among other things) cultivating trust, keeping it simple, and ensuring that it's student relevant.

3,442 35,380 views
Photo of student at keyboard
Article

Calling All Learners and Teachers for Hour of Code 2016

Generate excitement about coding and expose students to computer science by participating in Hour of Code during Computer Science Education Week.

7 453 35,131 views

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