George Lucas Educational Foundation

Game-Based Learning

Get tips, techniques, and tools that apply the principles of game design to the learning process -- a dynamic way to engage learners and help educators assess learning.

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Game controller attached to a blackboard

Epic Fail or Win? Gamifying Learning in My Classroom

A teacher shares how she gamified classroom learning (including turning assignments into quests, and encouraging students to mod them), along with what worked and what didn't.

A Guide to Game-Based Learning

A quick look at game modalities can help you approach game-based learning via single- or multiplayer, one-time or persistent, game or simulation . . .

Using Gaming Principles to Engage Students

Improve your grasp of instructional design by looking at five game design dynamics and applying them to how you build curriculum and run your class.

Made With Play: Game-Based Learning Resources

Edutopia's Made With Play series takes a look at game-like learning principles in action and commercial games in real classrooms -- and offers tips and tools for bringing them into your own practice.

Illustration of a wind-up brain

Game-Based Learning: Resource Roundup

Check out Edutopia's collection of articles, videos, and resources on using video games, simulations, and gaming concepts in the classroom.

Discuss

An Alternative to Kahoot for In-Class Review

Last comment 2 days 19 hours ago
2 4 75 views

10 Apps for Math Fluency

Last comment 3 weeks 13 hours ago
33 478 323,001 views

An Alternative to Kahoot for In-Class Review

Wed, 08/03/2016 - 00:37
2 4 75 views

How Gaming Connects to SEL and Career Readiness

Fri, 01/06/2017 - 10:00
2 392 3,359 views

3 Ways to Use Game-Based Learning

Thu, 10/20/2016 - 06:00
8 1,050 10,175 views

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A side profile, closeup of a young, female teacher typing while looking at her laptop. She's sitting in her classroom toward the front of the room next to a whiteboard.
Article

Tell Your Story on Digital Learning Day 2016

The fifth annual Digital Learning Day will be on February 17, 2016. Find resources to help you celebrate, tell your story, and support digital learners all year long.

14 6,412 81,235 views
In the background, a lot of young students are playing outside on cement, closed in by their surrounding classrooms. At the forefront, five students are sitting around a small rectangular table with their elbows on the table and their hands raised, smilin
Article

History, Empathy, Systems Thinking, and Gaming

One teacher used a unique social deduction game to build a unit on the Salem Witch Trials that also taught students empathy and systems thinking.  

2 62 11,144 views
A closeup of two young students sitting on the classroom floor, raising their hands.
Article

Big Bucks, No Whammies: Classroom Management via TV Game Shows?

TV game shows and teaching have a lot in common. Both rely on positive reinforcement, encouraging students to make choices, and establishing familiar routines.

2 1,505 10,660 views
Girl laughing sitting with her teacher in front of a computer and robot
article

Technology Integration Research Review: Evidence-Based Programs by Subject

Technology integration is a broad umbrella; applications and strategies vary by academic discipline. Edutopia's research analyst reviews subject-specific research and recommends programs for each.

3 126 28,857 views
Article

Financial Literacy: Make the Money "Real"

To make money less of an abstract concept, give students hands-on financial literacy experiences through simulations, games, and real-world entrepreneurial projects.

6 93 7,752 views
With a blurred background, a student's hand is highlighted hovering over a tablet.
Article

Apps to Support Diverse Learners in the Classroom

Apps can help diverse learners by gamifying their tasks, coaching them on social cues, prioritizing their time, strengthening their math skills, and sharpening their language abilities.

4 129 41,466 views
A young girl is sitting at a table in a classroom, working on a tablet.
Article

Getting Started With Game-Based Language Learning

Introducing English-language learners to game-based learning brings the added benefits of conversation about their interests, discussion of in-class rules, and peer collaboration.

17 107 11,638 views

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article

Big Thinkers on Education

Some of the most compelling visionaries in the world -- from Sir Ken Robinson to Jane Goodall to Martin Scorsese -- are focusing their attention on how to improve education. Get inspired by their big ideas.

3 1,046 49,954 views
Article

Games in the Mathematics Classrooms: There’s an App for That!

Educational app developer and guest blogger Patrick Feeney looks at what makes a good math gaming app and lists some of his favorite puzzles that engage students while teaching them effectively.

15 184 46,316 views
A photo of a speaker at the iPadalooza conference.
Article

It's Time to Make Learning Fun Again . . . Even for Adults

Bring professional development events to life with Interactive Learning Challenges, which merge collaboration, interactivity, and problem solving in a hands-on environment for learning technology.

19 672 45,346 views
With a blurred background, a student's hand is highlighted hovering over a tablet.
Article

Apps to Support Diverse Learners in the Classroom

Apps can help diverse learners by gamifying their tasks, coaching them on social cues, prioritizing their time, strengthening their math skills, and sharpening their language abilities.

4 129 41,466 views
Article

Gamification in Education

Edutopia blogger Vicki Davis and her high school students are exploring what makes games effective for classroom use. As of this blog, they've come up with six essential elements, but their task is far from complete.

9 916 39,769 views
Game-Based Learning Brings the History of Civilization to Life
Article

Historia: Game-Based Learning for Middle School History

Middle school students learn social studies through Historia, a paper-based simulation game that incorporates a world cultures curriculum aligned to state standards.

4 21 38,799 views
Using Minecraft as an Educational Tool
Article

The Minecraft Cell: Biology Meets Game-Based Learning

Guest blogger Dan Bloom describes how he used Minecraft to reimagine one of his ninth grade biology labs, and offers four steps toward incorporating the game into any curriculum.

11 861 38,556 views

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