George Lucas Educational Foundation

Game-Based Learning

Get tips, techniques, and tools that apply the principles of game design to the learning process -- a dynamic way to engage learners and help educators assess learning.

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Game controller attached to a blackboard

Epic Fail or Win? Gamifying Learning in My Classroom

A teacher shares how she gamified classroom learning (including turning assignments into quests, and encouraging students to mod them), along with what worked and what didn't.

A Guide to Game-Based Learning

A quick look at game modalities can help you approach game-based learning via single- or multiplayer, one-time or persistent, game or simulation . . .

Using Gaming Principles to Engage Students

Improve your grasp of instructional design by looking at five game design dynamics and applying them to how you build curriculum and run your class.

Made With Play: Game-Based Learning Resources

Edutopia's Made With Play series takes a look at game-like learning principles in action and commercial games in real classrooms -- and offers tips and tools for bringing them into your own practice.

Illustration of a wind-up brain

Game-Based Learning: Resource Roundup

Check out Edutopia's collection of articles, videos, and resources on using video games, simulations, and gaming concepts in the classroom.

Discuss

Don't Forget to Play!

Last comment 3 weeks 4 days ago
18 1,103 17,441 views

Adventures with Dr. Smallz: Creating a Powerful Need to Know

Last comment 1 week 5 hours ago
3 133 4,734 views

Adventures with Dr. Smallz: Creating a Powerful Need to Know

Tue, 03/11/2014 - 10:04
3 133 4,734 views

Using Math Apps to Increase Understanding

Tue, 04/18/2017 - 15:09
7 910 366,950 views

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Photo of student at keyboard
Article

Calling All Learners and Teachers for Hour of Code 2016

Generate excitement about coding and expose students to computer science by participating in Hour of Code during Computer Science Education Week.

7 453 35,131 views
photo of a student playing minecraft
Article

Ideas for Using Minecraft in the Classroom

Minecraft is no longer a new tool in the field of game-based learning. Because Minecraft has such open possibilities and potential, teachers have been experimenting with different ways to use it in the classroom for a while now to teach math...

17 275
Illustration showing a computer and various icons connected to games and gameplay.
Article

Gamifying Your Class to Meet the Needs of All Learners

Introduce game dynamics like leveling up and earning badges into your classroom to boost student engagement.

10 177 17,690 views
Photo of the board game Pandemic
Article

3 Ways to Use Game-Based Learning

There are several strategies for gamifying your classwork, and they’re not mutually exclusive—you can combine them.

8 1,331 10,963 views
A boy looks under a table at school for a hidden game token.
Article

A Student-Led Pokémon Go Project Transforms a School

Inspired by the augmented reality game, students welcome mutants into their school -- and learn about collaboration and the value of art.

4 718 14,202 views
photo of two kids playing a video game
Article

Action Video Gameplay: Benefits and Dangers

While evidence suggests that action video games enhance higher-order brain functions, the violence built into most commercial titles is far from beneficial.

1 57 3,239 views
A person is holding a smartphone with Pokemon Go showing on their screen. They're taking a picture of someone bent over, holding a coffee cup, and touching a purple rat Pokemon.
Article

Pokémon Go... and Global Success Skills?

Harness the immersive game Pokémon Go to engage your students in the skills required for collaboration, inquiry, written communication, and building culture.

6 104 19,185 views

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A side profile, closeup of a young, female teacher typing while looking at her laptop. She's sitting in her classroom toward the front of the room next to a whiteboard.
Article

Tell Your Story on Digital Learning Day 2016

The fifth annual Digital Learning Day will be on February 17, 2016. Find resources to help you celebrate, tell your story, and support digital learners all year long.

14 6,298 64,281 views
Two girls with open binders and one boy holding pencil at table smiling
Article

3 Classroom Tools to Measure Student Learning

With interactive tools like Kahoot!, Formative, and Padlet, teachers can engage their classes while assessing what students already know and still need to learn.

17 1,081 56,807 views
Article

Five Future Technologies That Will Shape Our Classrooms

Nick Grantham of FractusLearning describes how five emerging technologies, despite their science fictional nature, might be used in classrooms of the not-too-distant future.

3 405 55,562 views
article

K-5 iPad Apps According to Bloom's Taxonomy

An elementary library media specialist reviews iPad apps as they map to an updated version of Bloom's Taxonomy in this six-part series.

3 281 53,568 views
article

Big Thinkers on Education

Some of the most compelling visionaries in the world -- from Sir Ken Robinson to Jane Goodall to Martin Scorsese -- are focusing their attention on how to improve education. Get inspired by their big ideas.

3 1,046 51,077 views
A photo of a speaker at the iPadalooza conference.
Article

It's Time to Make Learning Fun Again . . . Even for Adults

Bring professional development events to life with Interactive Learning Challenges, which merge collaboration, interactivity, and problem solving in a hands-on environment for learning technology.

20 1,270 47,838 views
Article

Games in the Mathematics Classrooms: There’s an App for That!

Educational app developer and guest blogger Patrick Feeney looks at what makes a good math gaming app and lists some of his favorite puzzles that engage students while teaching them effectively.

15 67 46,343 views

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