George Lucas Educational Foundation
Paul Darvasi profile

Paul Darvasi

High school English and media studies teacher who experiments with game-based learning

I teach high school English and media studies at Royal St. George's College in Toronto, Ontario. I'm a lifelong gamer who holds a Master’s degree in Educational Technology (MET) and am a PhD candidate in York University’s Faculty of Education with a research focus on video games and education. I designed The Ward Game, a pervasive novel study, and am co-designing Blind Protocol, an Alternate Reality Game (ARG) to instruct high school students on privacy and surveillance. My case studies on The Ward Game and Gone Home will be published as chapters in an upcoming book on frontier teachers from ETC Press. I'm an active member of the IGDA Learning and Education Games Special Interest Group and the co-director of the Toronto Student Film Festival. I write and speak about game-based learning and integrating a variety of games and game elements in classroom settings.

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Blog: http://www.ludiclearning.org
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Posts

  • Game-Based Learning

    Exploring Ancient History With Video Games

    Using video games to examine the imperfect ways history is recorded and the ways historians work with incomplete records.
  • Literacy

    Level-Up With 5 High School Novels About Games

    For game-obsessed ELA students, consider game-centered novels like Through the Looking Glass, Ender's Game, Ready Player One, Lucky Wander Boy, and The Glass Bead Game.
  • Game-Based Learning

    Teaching Ethics and Narrative... With Violent Video Games?

    A Norwegian high school risks—and succeeds at—using violent video games to engage literature and religious studies classes with core material.