George Lucas Educational Foundation

Liz Kolb

Professor in Teacher Education at the University of Michigan, Author

I am a clinical associate professor at The University of Michigan in Ann Arbor, MI. I have authored Learning First, Technology Second (published by ISTE, 2017), Toys to Tools: Connecting Student Cell Phones to Education (published by ISTE in 2008), Cell Phones in the Classroom: A Practical Guide for the K-12 Educator (published by ISTE in 2011), Help Your Child Learn with Cell Phones and Web 2.0 (published by ISTE, 2013). In addition, I have published numerous articles and book chapters on new technologies and education in prominent publications such as Education Leadership,, and Learning and Leading with Technology. I am a member of COSN's advisory committees on mobile learning and emerging technologies. In addition, I do consulting work and have been a featured and keynote speaker at conferences all over the United States and Canada. I am passionate about engaging students in education and educational opportunity through their own technologies. I am also the inventor and coordinator of the 4T Virtual Conference, which is a free conference for practitioners that occurs every May. I am also the creator of the Triple E Framework for effective teaching with digital technologies. I run a blog at I am a former social studies and computer technology teacher. In addition I spent 4 years as a technology coordinator and integration specialist in Ohio.

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  • Technology Integration

    Research-Based Tech Integration Strategies

    Even when students are working with apps and devices, their learning should be social and connected to the world around them.
  • Digital Citizenship

    3 Tips for Managing Phone Use in Class

    Setting cell phone expectations early is key to accessing the learning potential of these devices and minimizing the distraction factor.
  • Classroom Technology

    Students’ Best Tech Resource: The Teacher

    Three strategies to make sure your content—not your technology—is your students’ main focus.
  • Game-Based Learning

    Epic Fail or Win? Gamifying Learning in My Classroom

    A teacher shares how she gamified learning in her classroom—including both what worked and what didn’t.
  • 1:1 Implementation

    Co-Use and Technology: A Magic Mix

    Through student-to-teacher, student-to-student, and student-to-parent interactions, you can expand the 1:1 model to enhance the learning benefits of digital devices.

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George Lucas Educational Foundation