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WHAT WORKS IN EDUCATION The George Lucas Educational Foundation

Game-Based Learning: Resource Roundup

Check out Edutopia's collection of articles, videos, and resources on using video games, simulations, and gaming concepts in the classroom.
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Games in the Classroom

  • Game-Based Learning in Practice, by Matthew Farber (2013)

    Farber explains what game-based learning looks like in practice in middle school classrooms.

  • Video Games in the STEM Classroom, by Shawn Cornally (2012)

    Cornally describes how he came to accept his students' passion for video games and channel some popular games into his STEM curriculum.

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Tips and Tools to Get Started

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Using Games for Learning and Assessment

  • What You Can Learn About Learning Through Video Game Play, by Ben Johnson (2014)

    Video game play can go beyond entertainment -- it can mean building on prior knowledge and taking risks with learning in order to grow skills and a greater understanding.

  • 3 Ways Coding and Gaming Can Enhance Learning, by Douglas Kiang (2014)

    Kiang, computer science teacher and edtech advocate, shows how the Inform7 language, the Minecraft game and the Maker-friendly Arduino kit can enhance learning in high school, middle school and elementary school classrooms.

  • What Can Educators Learn From the Gaming Industry? by Kelly Teng (2014)

    Teng and Cameron Baker, game developers with an interest in education, suggest that the gaming world can teach educators lessons about abstract thinking, enthusiastic engagement, and creative play in pursuit of knowledge.

  • James Paul Gee on Learning With Video Games, by Edutopia Staff (2012)

    Gaming expert Gee shares insights into why video games are such effective learning tools.

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Engaging Students With Innovative Programs

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Games for Social Good

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Straightforward Gamification Strategies

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Comments (7)Sign in or register to postSubscribe to comments via RSS

Doug Bergman's picture
Doug Bergman
Head of Computer Science at Porter-Gaud School in Charleston, SC

If you have not read Reality is Broken...READ IT(I am lucky to be able to hear the author speak later this month). It makes some great points that may not be obvious to the outside world. We have this perception that if it is fun, it cannot possible be useful or educational. But I beg to differ....not only CAN learning be fun, it should be fun. But, it is important to define fun in this context. I suggest that fun is something that is engaging that we look forward to doing. Humans are tuned to learn their whole life, so it is completely appropriate for learning and fun to intersect. Jane's point is that there are some common elements that have been identified as to why we enjoy playing games...why not bring those into education. My point is to take that one step further...why not let that be the foundation of education. No, not playing games as the foundation, but taking the main elements of games and bringing those into the classroom everyday.

Selah L Bishop's picture

Hello Doug,

Do you have a link to Reality is Broken? I am interested in the subject of Video Games and Learning for Students with Learning Disabilities.



Keleigh Lee's picture
Keleigh Lee
Online education game developer

I'm part of a small non-profit in Michigan that has just finished 4 years of development & research supported by NIH on an online education game. We're not part of a big company and have no sales force, but we do have a great game that the teachers & students are loving. Would you consider adding it to your list? It's for 6-9th grade and fits well into science classes (covers hypothesis formation and supporting/refuting), forensic science classes, and health classes. It's affordable & proven through nationwide research with more than 2,000 students.

Narukami's picture
Substitute Teacher - History/Social Studies, Japanese Theatre

Here is another site that might proved useful to History / Social Studies teachers looking to incorporate games into their classroom:

Mark Collard's picture
Mark Collard
Playful adventure educator, author, founder of

Unabashed self-promotion here, but teachers can access tons of free group-based games and activities at - almost all of the exercises come with video tutorials and lesson plans, to make it real easy to integrate into your curriculum... :-)

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