Intrigued by game-based learning, but not sure where to begin? Edutopia's series takes a look at game-like learning principles in action and commercial games in real classrooms -- and offers tips and tools for bringing them into your own practice. The Made With Play series is a co-production with Institute of Play; visit their website for many more resources around game-based learning for both educators and parents, including a comprehensive games and learning reading list (PDF).
Q Design Packs from Institute of Play, based on the tools and methods used by teachers, administrators, curriculum designers and game designers at Quest to Learn and CICS Chicago Quest, provide detailed infographics, worksheets, and rich media resources to support school design, curriculum design, and professional development. There are four Q Design Packs currently available for download:
Learning how the body works becomes an adventure as sixth grade students embark on a biology-based narrative journey at game-based learning school Quest to Learn. Then, download the Dr. Smallz curriculum (PDF) to use in your own classroom.
In a sixth grade classroom at Quest to Learn, ongoing feedback is embedded throughout the course of a collaborative geography game called Galactic Mappers. Download the Galactic Mappers Rules (PDF) and Game Cards (PDF) for use in your own classroom.
In a 7th-grade classroom, wellness lessons are framed as broader "missions" to get students engaged with relevant topics in their community. At the close of the project, they share what they've learned in TEDx-style talks. Design your own mission with the TEDx Mission Pack.
Middle school students create their own 3D virtual worlds and learn lessons about communication, collaboration, and digital citizenship through the first-person sandbox-style game called Minecraft. Get tips for implementing Minecraft in the classroom.
Opportunities for student collaboration, peer assessment, and rigorous design challenges abound in the puzzle video game LittleBigPlanet 2, where users are given the same toolset as the game's creators to build and share their own levels.
Game designers at Mangahigh strive to find the perfect match between player skill and difficulty level in the standards-based teaching resources they build, and allow teachers to track student progress from within the games.
Mangahigh Resources on the Web
Mangahigh: A games-based math teaching resource website
STEM teacher Don LaBonte used the Portal 2 Puzzle Maker to engage his students in demonstrating math and science problems through game design. The Puzzle Maker is a powerful toolset that allows students to produce their own content from within Portal's game world.