Game-Based Learning: Resource Roundup
Check out Edutopia's collection of articles, videos, and resources on using video games, simulations, and gaming concepts in the classroom. (Updated 11/2013)
Resources by Topic:
- Games in the Classroom
- Tips and Tools to Get Started
- Using Games for Learning and Assessment
- Engaging Students with Innovative Programs
- Games for Social Good
- Straightforward Gamification Strategies
Games in the Classroom
- Katie Salen on the Power of Game-Based Learning, by Edutopia Staff (2013)
The executive director of the nonprofit design studio Institute of Play offers a look inside the groundbreaking school she co-founded, Quest to Learn. For related resources, check out our roundup, "Made With Play: Game-Based Learning Resources."
- Game-Based Learning in Practice, by Matthew Farber (2013)
Teacher and education technology innovator Farber shows what game-based learning looks like in practice in middle school classrooms.
- Video Games in the STEM Classroom, by Shawn Cornally (2012)
Blogger and teacher Cornally describes how he came to accept his students' passion for video games and channel some popular games into his STEM curriculum.
- Five-Minute Film Festival: Game-Based Learning, by Amy Erin Borovoy (2012)
The Internet is buzzing about the possibilities and potential downsides of video games in education. VideoAmy has put together a playlist of videos about games for learning.
- Get Your Game On: How to Build Curriculum Units Using the Video Game Model, by Andrew Miller (2011)
Education consultant Miller offers some specific techniques for building a game structure across different subjects.
- Game-Based Learning Units for the Everyday Teacher, by Andrew Miller (2011)
A game-based unit includes structures, themes, and mechanisms for trial and error. Miller provides some direction for first-time gamers.
- See all Edutopia blogs about Game-Based Learning.
Tips and Tools to Get Started
- Free Tools to Incorporate Game-Based Learning, by Andrew Miller (2013)
Miller looks at a few of his favorite game-based learning tools -- the ones that cost nothing and are available right now.
- Differentiating Instruction Through Interactive Games, by Edutopia Staff (2012)
Using tech tools and games acquired through grants and his own resourcefulness, second-grade teacher Robert Pronovost tailors math instruction to match students' individual learning styles.
- Using the Video Game Model in the Classroom, by Mary Beth Hertz (2011)
Technology teacher Hertz shares her experience in applying gaming concepts to her classroom practices.
- Teaching Tools: Using Online Simulations and Games, by Suzie Boss (2010)
Gaming remains new territory for most schools. But educators on the frontiers are eager to share what they're learning.
- Serious Tips for Using Serious Games in Class, by Kara Platoni (2009)
Experts on issue-oriented computer simulations offer advice on how to do it right.
Using Games for Learning and Assessment
- James Paul Gee on Learning with Video Games, by Edutopia Staff (2012)
Gaming expert Gee shares insights into why video games are such effective learning tools.
- Game-Based Learning to Teach and Assess 21st Century Skills, by Andrew Miller (2012)
Miller reviews some of the popular gaming titles with an educator's eye toward enhancing the development of 21st-century skills.
- James Gee: What Do Video Games Have to Do with Project-Based Learning? by James Larmer (2012)
John Larmer and David Ross of the Buck Institute for Education discuss project-based learning, video games, and the work of James Paul Gee.
- A Neurologist Makes the Case for the Video Game Model as a Learning Tool, by Judy Willis (2011)
The popularity of video games is not the enemy of education, but rather a model for best teaching strategies.
Engaging Students with Innovative Programs
- Game Jam Your Classroom, by Andrew Miller (2013)
Find out what a game jam is and how you can use it to teach and assess 21st-century skills, focus on deeper learning, and present content.
- Games Can Make "Real Life" More Rewarding, by Mary Beth Hertz (2013)
Hertz reflects on author Jane McGonigal's suggestion that a game-based view of real life opens the door for new incentives to improve and succeed.
- Teaching Teamwork Through Video Game Development, by Edutopia Staff (2012)
High school students gain programming literacy and collaboration skills as they work in teams to build video games for elementary school students. Check out another great Edutopia resource on the subject, "Learning STEM Skills by Designing Video Games."
- Avatars Teach Teens About Self-Image, Suzie Boss (2009)
Even as the national beauty obsession grows, a new virtual world has emerged to give kids another perspective about image.
- The Games Pupils Play, by Owen Edwards (2009)
Quest to Learn, a publicly funded school in New York, teaches entirely through games and hopes to open more of these Institutes of Play in the near future.
Games for Social Good
- Kurt Squire on Civic Engagement Through Digital Games, by Edutopia Staff (2013)
Game-based learning scholar Squire explores how leveraging young people's interest in gaming could encourage greater youth community involvement in civic and political life.
- Gaming for Social Good, by Matthew Farber (2013)
Teacher and education technology leader Farber introduces us to the world of gaming for social good.
- How Fourth Graders Are Achieving World Peace, by Homa Tavangar (2013)
Author and global education adviser Tavangar reflects on fourth-grade teacher John Hunter's new book about his 30 years of teaching the World Peace Game.
- Reflecting on Video Games, Learning and Nutrition, by Pamela C. Howard (2012)
Activist principal Howard talks about the successful nutritional outcome of health-focused gaming software.
- Computer Games Explore Social Issues, by Kara Platoni (2009)
The fluid, interactive nature of simulations makes them ideal for tackling complex subjects.
- Sustainability-Themed Computer Games Come to the Classroom, by Brian Libby (2009)
Educators hope gaming will animate pressing environmental issues.
Straightforward Gamification Strategies
- Gamifying Student Engagement, by Matthew Farber (2013)
Find out about the basics of gamification and how they can be used to engage students in a game-centric world.
- Beyond Badges: Why Gamify? by Matthew Farber (2013)
Farber describes his quest into the research about why gamification works.
- Badges and the Common Core, by Matthew Farber (2013)
Could gamers' badges be integrated as an assessment and motivational model for teaching the Common Core?
- Gamestar Mechanic: Gamification Made Easy, by Andrew Proto (2013)
Middle school English teacher and former technology instructor Proto talks about how Gamestar Mechanic can serve as a cool student engagement tool.
- The Gamification of Education: What School Can Learn from Video Games, by Terry Heick (2012)
Take a guided tour through the evolution of gaming and get hints on how students can customize their own educational experience.