Game-Based Learning: Resource Roundup

Check out Edutopia's collection of articles, videos, and resources on using video games, simulations, and gaming concepts in the classroom. (Updated 11/2013)

Check out Edutopia's collection of articles, videos, and resources on using video games, simulations, and gaming concepts in the classroom. (Updated 11/2013)

Games in the Classroom

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Tips and Tools to Get Started

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Using Games for Learning and Assessment

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Engaging Students with Innovative Programs

  • Game Jam Your Classroom, by Andrew Miller (2013)

    Find out what a game jam is and how you can use it to teach and assess 21st-century skills, focus on deeper learning, and present content.

  • Games Can Make "Real Life" More Rewarding, by Mary Beth Hertz (2013)

    Hertz reflects on author Jane McGonigal's suggestion that a game-based view of real life opens the door for new incentives to improve and succeed.

  • Teaching Teamwork Through Video Game Development, by Edutopia Staff (2012)

    High school students gain programming literacy and collaboration skills as they work in teams to build video games for elementary school students. Check out another great Edutopia resource on the subject, "Learning STEM Skills by Designing Video Games."

  • Avatars Teach Teens About Self-Image, Suzie Boss (2009)

    Even as the national beauty obsession grows, a new virtual world has emerged to give kids another perspective about image.

  • The Games Pupils Play, by Owen Edwards (2009)

    Quest to Learn, a publicly funded school in New York, teaches entirely through games and hopes to open more of these Institutes of Play in the near future.

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Games for Social Good

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Straightforward Gamification Strategies

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This article originally published on 7/11/2011

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Comments (6)

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Adventure educator, author, playful learner, founder of playmeo.com

Unabashed self-promotion

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Unabashed self-promotion here, but teachers can access tons of free group-based games and activities at http://www.playmeo.com - almost all of the exercises come with video tutorials and lesson plans, to make it real easy to integrate into your curriculum... :-)

Substitute Teacher - History/Social Studies, Japanese Theatre

Here is another site that

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Here is another site that might proved useful to History / Social Studies teachers looking to incorporate games into their classroom:

http://gamingthepast.net/

Online education game developer

Research-proven scientific process & drug education game

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I'm part of a small non-profit in Michigan that has just finished 4 years of development & research supported by NIH on an online education game. We're not part of a big company and have no sales force, but we do have a great game that the teachers & students are loving. Would you consider adding it to your list? It's for 6-9th grade and fits well into science classes (covers hypothesis formation and supporting/refuting), forensic science classes, and health classes. It's affordable & proven through nationwide research with more than 2,000 students. www.dsihome.org

Hello Doug, Do you have a

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Hello Doug,

Do you have a link to Reality is Broken? I am interested in the subject of Video Games and Learning for Students with Learning Disabilities.

Thanks,

Selah

Head of Computer Science at Porter-Gaud School in Charleston, SC

Games in Learning

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+1

If you have not read Reality is Broken...READ IT(I am lucky to be able to hear the author speak later this month). It makes some great points that may not be obvious to the outside world. We have this perception that if it is fun, it cannot possible be useful or educational. But I beg to differ....not only CAN learning be fun, it should be fun. But, it is important to define fun in this context. I suggest that fun is something that is engaging that we look forward to doing. Humans are tuned to learn their whole life, so it is completely appropriate for learning and fun to intersect. Jane's point is that there are some common elements that have been identified as to why we enjoy playing games...why not bring those into education. My point is to take that one step further...why not let that be the foundation of education. No, not playing games as the foundation, but taking the main elements of games and bringing those into the classroom everyday.

Play and Learn

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More resources are shared here
http://www.classroom-aid.com/educational-resources/play-and-learn/

There are endless opportunities in using games and simulation in education to raise learning passion!

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