WHAT WORKS IN EDUCATION The George Lucas Educational Foundation

Get Your Game On: How to Build Curriculum Units Using the Video Game Model

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Imagine

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Florida

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Imagine

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I was very encouraged to find this site. I wanted to thank you for this special read. I definitely savored every little bit of it and I have you bookmarked to check out new stuff you post. Wall Mural

It’s always good to learn

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Design

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Mural Wallpaper

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Online Teacher and Educational Consultant

Looking for GBL Lessons

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I'm looking for ideas for my open source GBL database. Please submit. Credit given!
http://www.andrewkmiller.com/gbl-lessons/submit-gbl-lessons/

USA Science & Engineering Festival K-12 Outreach coordinator

KAVLI VIDEO CONTEST

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we are looking for innovative entries, including video demos of student created games that center around the theme "Save the world through science and engineering"

http://www.usasciencefestival.org/2012festival/contests/kavli-video-contest

Online Teacher and Educational Consultant

Thank you for your comment

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Thank you for your comment Jane. I appreciate you pushing the conversation along. Interestingly enough, I'm working on a blog about DI and GBL, so your idea is exactly what I had in mind.

Researcher, Education Informatics at University of Arizona, Tucson

Interest curves

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I've been reading a lot about game design and two things that came out that could enhance your model here: 1. plan the unit with an interest curve: what can you do to capture their attention at the beginning and continue to build rather than extinguish it throughout - this can be as simple as the organization of your quests - sometimes a different order can make all the difference. There will still be peaks and valleys, but the overall interest should increase. 2. One appeal of game based learning is that when we play games, we're not given explicit instructions and directions on how to "win". Perhaps we need to consider alternate routes of getting a the class to the enduring understandings, thus allowing for differentiation?