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WHAT WORKS IN EDUCATION The George Lucas Educational Foundation

Technology Integration Professional Development Guide

An overview of the Edutopia professional development guide for integrating technology tools in the classroom.
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  • Share's Technology Integration professional development guide is meant for use either after completion of the Project-Based Learning Guide or with participants who are familiar with project-based learning. The guide is designed for a two- to three-hour class or session. It can be used in conjunction with trainings on technology used in classroom settings.

Part one is a guided process, designed to give participants a brief introduction to technology integration. It answers the questions "Why is technology integration important?" and "What is technology integration?"

The Resources for Tech Integration page includes a PowerPoint presentation (including presenter notes), which can be shown directly from the website or downloaded for use as a stand-alone slide show, and sample session schedules. You will also find recommended websites, books, and additional videos to learn more about technology integration in this section.

This guide was designed to address many of the National Educational Technology Standards (NETS), established by the International Society for Technology in Education (ISTE).

To find the specific standards for your state, visit this page at Education World that lists standards by academic subject and by state.


Continue to the next section of the guide, Why Do We Need to Integrate Technology?

Acknowledgments: This module was written by technology-integration specialist Marian Shaffner. The Foundation extends its thanks to the following people who reviewed this module for content and usability: Peggy Benton, PhD, professor, former PT3 grant director and adviser, Department of Instructional Technologies, San Francisco State University, San Francisco, California; Patsy Lanclos, Apple Distinguished Educator, Smithsonian Laureate, Palm Education training coordinator/provider, Houston, Texas; Mimi Bisson, PT3 grant technology trainer, Department of Instructional Technologies, San Francisco State University, San Francisco, California; Elaine Wrenn, technology coordinator, Echo Horizon School, Culver City, California.

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tiffanywarner's picture
Anonymous (not verified)

We used Type to Learn and students at our school are required to reach a certain level by the end of the year. The only problem is, kids are cheating with trying to advance levels instead of actually learning when the keys are.

I do agree though that kids need to be able to type in order to enjoy the computer.

Kathy Belew's picture
Anonymous (not verified)

I agree with the article that technolgy can be utilized throughout the education process. It can be used for remedial and extension activities to meet the needs of all students. My school current uses the computers as a testing resource to gain additional data that we use to drive instruction.

Kathy Belew's picture
Anonymous (not verified)

I uae the computer as a workstation. While students are involved in workstations I have meetings or small group lessons with my students, I think the computer can help with remedial and extesion lessons.

Cathy Walters's picture
Anonymous (not verified)

The program we use, UltraKey, lets you set parameters where a student cannot go on to another lesson until they pass the previous one--you set the paramaters for "passing." Type to Learn has a lot of games in it and I prefer a more direct, keyboarding program.

Caroline LaMagna's picture
Anonymous (not verified)

I teach on the middle school level and I have used Class Tools to create review games for my kids. I maintain a website for my classes and I posted the games on it - many of them told me that they played the games at home, even though they had not been assigned to do that. Even if you don't have a blog or website, you can still probably put the games up on your school's intranet so the kids can access them - I mean, if your school allows that - because you can save the games as a stand-alone HTML file. You still have to have an internet connection to be able to play the games, though.

Caroline LaMagna's picture
Anonymous (not verified)

I don't know how I could forget to mention this site, since I use it so often!!
Content Generator

This is an excellent resource for making review games/quizzes. You do have to download the software - you don't make the games online - but my kids LOVE them. The software is really so simple to use. Some of the game generators are for a fee - I purchased the Hoop Shoot game and got Grade or No Grade with it free. Believe me when I tell you that this was a good purchase. I will probably invest in their programs in the future as well. They do offer some very good programs free of charge that I used a lot in my classroom before ever making a purchase, so you should definitely check them out!!

Donnel Richardson's picture
Anonymous (not verified)

Thank you for recommending this site. I've played around with a few of the demos, visited some websites where teachers have posted their games, and read the reviews on this site. It looks fabulous. What a clever way to get kids hooked on learning. About how long does it take to create a game? Do you think it would be useful for third grade? I love the idea of posting the games on a teacher's website. I guess it is time for me to make one.

Debbie's picture
Anonymous (not verified)

My Preschool classes are learning about Brazil and the Tropical has been so much fun and the children are really intrigued by the information they are learning. I am thrilled that the children are asking questions about how to help save the Rainforest and the animals and plants that are found there....I would love to make a podcast or some sort of video with them stating facts they have learned and ways others can help out too....the issue is I don't know how to go about it with technology...any suggestions or ideas for us????

Thank you!!!

Dr. Kirk Harlow's picture
Anonymous (not verified)

What I don't understand is why we haven't been far more innovative in the application of technology to education. There are many, many competencies that I can think of that could be developed more effectively by applying the technology used for computer games such as the Wii. We seemed to assume that technology should be an adjunctive to classroom education rather than an alternative freeing teachers up to do more interpersonal elements of education, as well as to focus on critical thinking. Fifteen years ago we developed an interactive instructional module on cost accounting and cost-benefit analysis in authorware that enabled students to learn the concepts by interacting and developing models through input. I can't even begin to imagine the possibilities if we applied today's technology. What better way to teach geometry principles than to have a young person design a building or bridge using design software that teaches concepts related to area, shape, etc. Ask any student why he doesn't like math, and the primary reasons will be that it is boring and that they'll never have to use it. Computer based training is common in industry, but we have hardly touched the surface in education.

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