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WHAT WORKS IN EDUCATION The George Lucas Educational Foundation

Digital Learning Day: Resource Roundup

The fifth annual Digital Learning Day will be on February 17, 2016. We’ve compiled some useful resources to help you celebrate the day with your class and support digital learners all year long.
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Integrating Technology Into Schools

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Online Learning and Blended Classrooms

  • Virtual Schooling: Where Are We Now? Where Are We Headed? by Andrew Miller (2013)

    Miller takes a statistical and pedagogical look at the explosive growth of virtual K-12 schooling and what it could mean for the future of education.

  • Blended Learning: Making It Work in Your Classroom (2014)

    At P.K. Yonge Developmental Research School, integrating digital content with face-to-face learning has led to impressive gains in student achievement. Also check out teacher Kristin Weller’s post on "Working With One iPad."

  • Blended Learning: Resource Roundup (2014)

    We've collected resources from Edutopia and the web to help you navigate the possibilities of blended learning, an approach that combines face-to-face and technology-mediated learning, with some student control over time, path, place, or pace.

  • Modifying the Flipped Classroom: The "In-Class" Version, by Jennifer Gonzalez (2014)

    Gonzalez proposes a blended-learning model that incorporates the video lecture element as one of several stations that students visit during their class period.

  • Flipped Learning Toolkit (2014)

    Thinking about flipping your classroom? Flipped-learning pioneers Jon Bergmann and Aaron Sams walk you through the steps you need to take to make blended learning a reality.

  • 5 Tips for Flipping Your PBL Classroom, by Andrew Miller (2014)

    Miller considers how the project-based learning and flipped classroom models can successfully intersect, offering five tips for engaging students in the project while moving aspects of it outside the classroom walls.

  • For more ideas, check out Edutopia's Blended Learning, Online Learning, and Flipped Classroom pages.

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Teaching With New Media Tools

  • 5 Fantastic, Fast, Formative Assessment Tools, by Vicki Davis (2015)

    With tools like Socrative, Kahoot, Zaption, Chatzy, and Plickers, teachers can use tech for immediate feedback about how students are learning and understanding the lesson.

  • The Epic BYOD Toolchest (51 Tools You Can Use Now), by Vicki Davis (2014)

    Davis shares a wealth of apps and platforms that can facilitate teaching and maximize learning within a BYOD classroom and school environment. She counts 51, and these are just her favorites!

  • Cardboard Box Tools, by Beth Holland (2014)

    Three digital learning tools, much like an empty cardboard box full of open-ended possibilities, offer young minds the free play of imagination.

  • 15+ Ways of Teaching Every Student to Code (Even Without a Computer), by Vicki Davis (2013)

    Davis, a computer science teacher and IT integrator, celebrates Computer Science Education Week with an extensive list of year-round resources for teaching students how to code.

  • Creating a "Least Restrictive Environment" With Mobile Devices, by Beth Holland (2013)

    Holland looks at how mobile devices can help create a 'least restrictive environment' not only for students with disabilities, but for everyone else as well. For more information about selecting and assessing assistive technology and accessible instructional materials, see Edutopia’s "Assistive Technology: Resource Roundup."

  • Top Ten Tips for Teaching With New Media Guide (2011)

    Our downloadable PDF classroom guide is full of succinct and practical ways to prepare our students for 21st-century success. This guide will help you deliver the relevant and meaningful education all students deserve.

  • Visit Edutopia's Classroom Technology page for additional information about technology tools, resources, and recommendations.

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Digital Games in the Classroom

  • A Guide to Game-Based Learning, by Vicki Davis (2014)

    A quick look at game modalities can help you approach game-based learning via single- or multiplayer, one-time or persistent, game or simulation . . .

  • Understanding Learner Outcomes Through Educational Games, by Kristen Dicerbo (2014)

    A good educational game offers engagement, assessment, and learning, with the game data providing a valuable invisible assessment opportunity for students, teachers, and parents.

  • Games in Education: Teacher Takeaways, by Matthew Farber (2014)

    Farber shares his observations from the Games in Education symposium, where he learned about students as designers, assessment possibilities, and adaptive video games.

  • Made With Play: Game-Based Learning Resources (2013)

    Edutopia's Made With Play series takes a look at game-like learning principles in action and commercial games in real classrooms -- and offers tips and tools for bringing them into your own practice.

  • Game-Based Learning: Resource Roundup (2014)

    Check out our collection of articles, videos, and resources on using video games, simulations, and gaming concepts in the classroom.

  • For more ideas, check out Edutopia's Game-Based Learning page.

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Working With Digital Learners

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Comments (8) Sign in or register to comment Follow Subscribe to comments via RSS

ClassroomAid's picture

Karen Cator, the United States Department of Education's (ED) director of technology, had addressed the move beyond the digital textbooks: "I think the trend is towards--I wouldn't call them e-books, I'd call them 'digital learning environments."
As Dan Meyer pointed out in this post: On iBooks 2 And iBooks Author: "No new technology is so novel we can't subject it to the question, "How does it change the relationship between student and teacher, student and discipline, one student to another?"
Textbooks or not, what we need is technology/ constructivist shift in classsrooms.

Scott Merrick's picture
Scott Merrick
Online Learning Specialist at Metro Nashville (TN) PS

...I would say that this archive of tools for innovators and "re-thinkers" would be enough in and of itself. Thank you so much for archiving the day's resources. From the trenches in Tennessee, I can echo that the main tasks before us include 1) changing established and incredibly entrenched preconceptions of how education looks, 2) establishing new and firmly-fixed-in-best-practices ways to go about education, and 3) working out just how these new ways function effectively within vast, powerful, and authoritative systems not designed to allow them (much less to enable them) to function optimally. Funding, policy, and law are our dragons and only by keeping the essential issue in focus--the well-being and nurturance of our children as they grow through childhood into adulthood--will we succeed in taming those dragons. This was a wonderful event, and it helps me to feel the tide turning toward the good.

jim miller's picture

Thanks for this wonderful compilation of DLD resources. I think these resources tough upon all the latest trends and their necessities, benefits and pitfalls. I'd like to commend, here, the role of OERs like CK12 FlexBook and Khan Academy, for the great work they are doing especially for STEM subjects, I think these resources with their interactive, engaging yet rigorous content have shown the way for other to follow. And the OER revolution is the next big thing in education, providing new opportunities of learning to whoever wants them.

Colette M Bennett's picture
Colette M Bennett
English Department Chair @ small rural middle/high school in Northwest CT

Today is Digital Learning Day! To mark the occasion, let me take you through a quick walkthrough of the halls of Wamogo Regional Middle/High School and give you a snapshot on how digital learning looks in the English classrooms grades 7-12.

Shubham Garg's picture
Shubham Garg
Tech Savvy

Learning can be achieved by implying various activities in curriculum that attracts the students as well motivates them.

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