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WHAT WORKS IN EDUCATION The George Lucas Educational Foundation

Videos

Explore our library of videos showcasing innovation and evidence-based learning practices in K-12 schools, and see our core strategies and key topics in action in real classrooms.

Flipped learning videos must encourage students to interact as well as watch. Here are seven low- and high-tech strategies to make sure this happens.

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336 Videos

Challenge Is Constant: The Caterpillar Game and Real-World Math

Guest blogger Alicia Iannucci, a math teacher at Quest to Learn, explains Caterpillar, a game she developed to teach her sixth graders about probability and statistics, as well as the fun real-world skill of game modding.

11 238 21,649 views

How Design Thinking Can Empower Young People

At People Serving People, a homeless shelter in Minneapolis, local design firms and educators work together to show kids how design thinking can help them make a difference in their neighborhoods

471 29,701 views

The Minecraft Cell: Biology Meets Game-Based Learning

Guest blogger Dan Bloom describes how he used Minecraft to reimagine one of his ninth grade biology labs, and offers four steps toward incorporating the game into any curriculum.

6 831 59,413 views

Sparking Civic Engagement by Building in Public Spaces

Sixteen-year-old Alexa gains hands-on experience and leadership skills by collaborating on a play space for kids through Philadelphia's Public Workshop, which promotes community engagement and innovation.

75 26,132 views

Boss Level: Collaborative Student-Led Learning at Quest to Learn

Rachelle Vallon, Guidance Counselor and Wellness Coordinator at NYC's Quest to Learn school, describes the how the Boss Level design challenge incorporates SEL and 21st century skills.

3 331 27,069 views

How Gardening Enables Interdisciplinary Learning

High school student Pierre combined biology, math, economics, and more to transform his campus greenhouse into a sustainable aquaponic system that provides fresh vegetables for the cafeteria.

1 465 33,944 views

Mimi Ito on Learning in Social Media Spaces (Big Thinkers Series)

Mimi Ito, an expert in young people's use of digital media, shares her research on informal learning in online communities, where students can build technology skills, learn media literacy, and create and share their work.

7 348 11,815 views

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How Design Thinking Can Empower Young People

At People Serving People, a homeless shelter in Minneapolis, local design firms and educators work together to show kids how design thinking can help them make a difference in their neighborhoods

471 29,701 views

Khan Academy Explores Hands-On Learning

The Khan Academy is well known for its online video lectures. In their Discovery Lab summer camp, Khan Academy staff experimented with project-based learning activities to build better student engagement.

133 28,303 views

Constance Steinkuehler on Interest-Driven Learning (Big Thinkers Series)

University of Wisconsin game-based learning scholar Constance Steinkuehler talks about her research on online video games and literacy, and how learning skyrockets when students are passionate about the subject matter.

1 302 27,733 views

How Canada Is Closing the Achievement Gap (Education Everywhere Series)

In Ontario, schools have raised their test scores and graduation rates by providing resources such as full-time student success teachers, who help English-language learners and other students in need.

2 157 27,507 views

Boss Level: Collaborative Student-Led Learning at Quest to Learn

Rachelle Vallon, Guidance Counselor and Wellness Coordinator at NYC's Quest to Learn school, describes the how the Boss Level design challenge incorporates SEL and 21st century skills.

3 331 27,069 views

Differentiating Instruction Through Interactive Games (Tech2Learn Series)

Using tech tools and games, second-grade teacher Robert Pronovost tailors math instruction to match students' individual learning styles.

9 162 27,052 views

Expanded Learning Time Builds Positive Culture and Academic Performance

Extended learning time allows students to work together in groups to improve their skills and gives them the opportunity to explore extracurricular areas of interest.

1 146 26,980 views

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