Video Games for Learning: Resource Roundup

Check out Edutopia's collection of articles, videos, and resources on using video games and simulations in the classroom.

Check out Edutopia's collection of articles, videos, and resources on using video games and simulations in the classroom.

Games in the Classroom

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Tips and Tools to Get Started

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Using Games for Learning and Assessment

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Virtual Reality

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Innovative Programs

  • The Games Pupils Play

    Quest to Learn, a publicly funded school in New York, teaches entirely through games and hopes to open more of these Institutes of Play in the near future.

  • Big Thinkers: Katie Salen on Learning with Games

    Katie Salen, executive director of design for Quest to Learn (Q2L) and professor at Parsons The New School for Design, talks about the value of games and technology and the empowerment of play.

  • Beyond Blowing Up Enemies: The Future of Games for Learning

    Former staff writer Grace Rubenstein's write-up on the Games For Change conference.

  • Student Mentors Teach Game Design

    In Be The Game, high school students mentor peers and use game design as a tool for teaching science, technology, engineering, and math, and the program's high tech bus travels to locations where tech facilities are not available.

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Games for Social Good

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Edutopia Discussions: Education and Gaming

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This article originally published on 7/11/2011

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Comments (4)

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Online education game developer

Research-proven scientific process & drug education game

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I'm part of a small non-profit in Michigan that has just finished 4 years of development & research supported by NIH on an online education game. We're not part of a big company and have no sales force, but we do have a great game that the teachers & students are loving. Would you consider adding it to your list? It's for 6-9th grade and fits well into science classes (covers hypothesis formation and supporting/refuting), forensic science classes, and health classes. It's affordable & proven through nationwide research with more than 2,000 students. www.dsihome.org

Hello Doug, Do you have a

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Hello Doug,

Do you have a link to Reality is Broken? I am interested in the subject of Video Games and Learning for Students with Learning Disabilities.

Thanks,

Selah

Head of Computer Science at Porter-Gaud School in Charleston, SC

Games in Learning

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If you have not read Reality is Broken...READ IT(I am lucky to be able to hear the author speak later this month). It makes some great points that may not be obvious to the outside world. We have this perception that if it is fun, it cannot possible be useful or educational. But I beg to differ....not only CAN learning be fun, it should be fun. But, it is important to define fun in this context. I suggest that fun is something that is engaging that we look forward to doing. Humans are tuned to learn their whole life, so it is completely appropriate for learning and fun to intersect. Jane's point is that there are some common elements that have been identified as to why we enjoy playing games...why not bring those into education. My point is to take that one step further...why not let that be the foundation of education. No, not playing games as the foundation, but taking the main elements of games and bringing those into the classroom everyday.

Play and Learn

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More resources are shared here
http://www.classroom-aid.com/educational-resources/play-and-learn/

There are endless opportunities in using games and simulation in education to raise learning passion!

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