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WHAT WORKS IN EDUCATION The George Lucas Educational Foundation

Wii Love Learning: Using Gaming Technology to Engage Students

Put today's hottest game console to educational use.
By Laila Weir
Credit: David Julian

For those who've been under a rock (or buried in a busy classroom -- trust us, we understand), the Wii is today's hottest gaming console, vastly outselling the PlayStation and garnering gobs of media attention with its inventive and easily understood games. More than twenty-four million Wii units have sold globally, according to its maker, Nintendo.

Here's a thought: Why not take a tech platform that kids are already nuts about and put it to use? That was the thought at Cumberland Elementary School, in West Lafayette, Indiana, where first-grade teacher David Brantley used a parent donation to buy three Wii consoles. Brantley integrated some of the Wii's games and online channels into lessons on weather and geography. The result: "A great virtual map and globe activity," he says.

The Wii features a motion-sensitive controller that looks like a television remote control but can quickly sense the user's movements and translate them into on-screen action. The system also includes Internet access and a number of exclusive channels -- like news and weather forecasts -- in addition to traditional games.

Ongoing research shows that students learn more quickly and easily with instruction across multiple modalities or through a variety of media. So educators are eager for new tools, especially ones that are a hit with students.

Brantley also began using Wii games with his students, including the console's golf, bowling, and baseball offerings. These have players standing and swinging like in the real sports -- minus the ball that could go crashing through a classroom window. Using scorecards he found online, Brantley turned the fun into an opportunity to practice data recording and charting.

Brantley's colleague, kindergarten teacher Mary Ford, has also used the Wii sports games in a joint activity with an older class: Ford and third-grade teacher Laura Smith paired up their students for a game of bowling with a little real-world math practice thrown in.

Credit: David Julian

"As the children took turns bowling, we asked them, 'How many pins did each bowler knock down?' and 'How many more do they need to knock down to get a certain score?'" explains Ford. "The third graders were able to add double digits and use mental math and estimation to determine a bowler's final score."

Another Cumberland kindergarten teacher, Lois Haueisen, uses the Wii's Big Brain Academy, which challenges players on logical thinking and math. The game tests players' abilities and speed at solving various problems, involving skills like counting, recognizing patterns, and size comparisons.

Haueisen says she was skeptical about using the Wii, but her students' enthusiasm -- plus the valuable analytical skills the activities impart -- changed her mind. Now converted, she bought a console for her own family.

Haueisen also cites the ability of the Wii to motivate reluctant students. "One child honestly expressed his desire not to be in kindergarten if work was involved," Haueisen says. "Since the introduction of the Wii as a tool in his education, he willingly and diligently participates in class activities. Whenever he wavers, I explain how similar our class activities are to the activities he enjoys on the Wii, and he is back on task quickly."

Still, Haueisen has been wary of a potential pitfall in the competitive Wii games: The Big Brain games finish by flashing "Winner" and "Loser," promoting an attitude she hopes to avoid in her classroom. But so far, she says, class management emphasizing cooperation and zero tolerance for put-downs has kept students from seeing themselves and classmates through a winner-loser lens. In fact, when she asked students why they thought the class used the Wii, they listed various reasons, including fun, learning, and "Everyone's a winner."

Laila Weiris a contributing editor and writer for Edutopia. Her work has appeared in magazines, newspapers, and online publications around the world.

Comments (16)Sign in or register to postSubscribe to comments via RSS

jason's picture
Anonymous (not verified)

Thanks for those links!

Paige Shields's picture
Anonymous (not verified)

The Wii and the DS are great affordable tools for all classrooms to try and incorporate into their curriculum. Checkout http://www.arcademicskillbuilders.com/ . They have several on-line educational games that seem appropriate for grades 2nd-5th, and they have made a few of them playable on the Wii.

We have used this at our private learning center, and the kids love it. Best of all, we notice that kids who are struggling with a subject seem to try a little bit harder when they approach problems on the Wii.

Kandy's picture
Anonymous (not verified)

Have you tried "Line Rider" from Itunes?

Holly's picture
Anonymous (not verified)

We have been using the Wii in our adapted physical education classes. It has proven to be a very effective tool in helping children improve gross motor, fine motor, and coordination. Additionally, many of these students with physical impairments do not get to play sports such as football, baseball, soccer, etc. By playing Wii games they are able to learn the rules of popular games as well as participate. We have also used the Wii as an incentive for students to work on difficult skills and make individual goals. I would highly recommend incorporating the Wii into adapted physical education classes.

Nicole's picture
Anonymous (not verified)

Hi Holly,

I was just hoping to pick your brain a little more about using the WII in APE classes. We are thinking about buying one at the middle school I teach at, grades 6-8. We have a wide spectrum of adapted PE students. I was wondering if you found that all students were able to use it. I was also wondering if you had suggestions of specific games that seem to really work well in the PE classroom. Any suggestions would be greatly appreciated. Thanks so much!!!

alan middleman's picture
Anonymous (not verified)

i found a wonderful game that i think may be useful for your classroom. Although i am not in the field of education or physics, i am actually a college student researching a term paper that i am writing. But! if your still searching for something, might i suggest "Fantastic Contraption" this is a physics based game in which you are required to move a pink ball into a given area using machines that you build yourself, although not as complete and complex as im sure you would like it to be, it is still quite useful for teaching the basics of the subject.

Alan Middleman

Amy Barnabi's picture
Anonymous (not verified)

Looking for Animal Crossing penpals (Wii) to play AC - Using this game to teach economics to sixth graders (I have a special ed class that is very low - second/third grade level). Anyone interested? I have the mic - just need to find a classroom to share this with! I've looked EVERYWHERE!!
Thanks,
Amy Barnabi
Claymont Intermediate
Dennison, OH

Debra Carpenter Martins Ferry,Ohio's picture
Anonymous (not verified)

I currently work in an elementary school and have thought about asking our parent organization to purchase a Wii system for the Physical Education Department. Your posting has given me ideas that I could use that enforce my thinking that we need a Wii. Some of my classes have as many as 39 students. Do you see a way I could use the system without causing arguing and fighting.

lister56r's picture

It would be better that a class is being introduce to some technology, like gadget and even in game stuff. Through gaming they can enhance and they can also learn something from it. And they can learn educational games and somewhat they learn more buy just playing games like the educational games.

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