Deadline: October 22, 2014
Does your school have an excellent music education program? Or maybe your school’s music program needs funding to further its impact? Either way, the GRAMMY Signature Schools program can help. Each year, awards are made to high school music programs across the country, and awards are available based on excellence and/or needs.
Prize: Grants up to $10,000 are available for high school music education programs.
Educators at Title 1 schools are encouraged to apply for software and teacher development grants from Adobe. The program is designed to increase access to Adobe creative tools through the White House's ConnectED initiative. In addition to software, educators also receive access to on-demand professional development, including webinars, workshops and collaborative courses to learn more about utilizing Adobe creative programs in the classroom.
Deadline: Sept. 26, 2014
Prize: Schools receive access to a variety of Adobe tools, including Adobe Photoshop Elements and Adobe Premiere Elements. Educators also receive access to online PD courses.
Here’s a source of funding to support a financial literacy program at your school. Four grants will be awarded through the CompareCards Financially Literate Youth program. Grants are available for public, private, and charter schools in the U.S. Funding can be used to support an existing program or one that has been planned, and schools must be willing to measure results and share them with CompareCards. Interested educators can apply online.
Deadline: Oct. 1, 2014
Prize: Four grants are available up to $5,000.
The Association provides small grants for teachers that can be used to purchase classroom learning materials. In the past, awards have funded the purchase of software, books, calculators, and much more. Requirements, eligibility information, and application materials are available online.
Deadline: Sept. 30, 2014
Prize: Grants are available up to $500.
Since 2007, Target has funded out-of-school field trips at schools across the country. Each year, grants are awarded in all 50 states, and funding is available for teachers in all grades, K-12. Before you begin, be sure to browse past winners in your area, using Target’s state-by-state search tool.
Deadline: October 30, 2014
Prize: Grants available up to $700 for out-of-school field trips.
Farmers Insurance is offering a huge pool of grants to thank teachers. Through the website ThankAMillionTeachers.com, thousands of students and parents have logged on to show their support for an inspiring educator. In turn, these educators become eligible to apply for a grant through the program. Teachers can elect to receive funding to purchase supplies through AdoptAClassroom.org or they can peruse a teaching certification offered by the National Board for Professional Teaching Standards.
Prize: Grants are available up to $2,500.
On a rolling basis, the USA TODAY Charitable Foundation awards teachers digital and print subscriptions to USA TODAY. Currently, the foundation is awarding digital subscriptions to teachers on a first-come, first-served basis; print subscriptions are unavailable at the moment. Teachers must submit a short online application to be considered.
Prize: Classroom subscriptions to the e-edition of USA TODAY.
Toshiba says, “Science and math teachers in public or private (non-profit) schools may apply for grants to support classroom science and math education." Projects that are led by individuals or teams of teachers and that support engage students creatively are preferred. Additionally, the Foundation prefers projects that enable students to answer and ask their own scientific questions and that incorporate community partners.
Prize: Grants of $5,000 or less are reviewed on a rolling basis; grants for more than $5,000 are reviewed twice per year (Aug. 1 and Feb. 1).
Providing students access to healthy and nutritious meals is the focus of No Kid Hungry Foundation grants. Currently, the foundation supports projects that increase access to summer meal programs, school breakfast and after-school snacks and meals. Plus, advocacy efforts, including anti-hunger issues and needs and educating families about SNAP and the Women, Infants, and Children programs. Interested schools can submit letters of inquiry year-round.
Prize: Average grants range from $5,000 to $10,000.
>> MORE: Get information on how to find grants.
Back to Top
Contests and Awards
Deadline to sign-up: September 25, 2014
Here’s a contest to help middle school students to prepare for college and careers. The Office Depot Foundation is sponsoring the Dream UP! Career Exploration Contest. Teachers who register before the deadline receive access to a career exploration student workbook, essay guidelines for the contest, and USA TODAY newspapers for student research. To participate in the contest, middle school students research careers and write a Common Core-aligned essay about their perfect career. Essays are due early next year.
Deadline: Nov. 24, 2014
Prize: Five students who write winning essays spend a day shadowing a mentor in their chosen career field.
eCYBERMISSION is a STEM contest for students in grades 6-9. Teams of students pick a cybermission to complete. Each mission is designed so students can develop solutions to real-world problems in their communities and explore STEM topics outside of the classroom. Teams must register before Dec. 17, 2014, before picking a mission to complete. There are prizes for teams at the state, regional and national level.
Deadline: Nov. 24, 2014
This contest sponsored by Take2 and WeVideo Education Channel encourages students to learn more about the refugee situation in Sudan. From Take2: “What if life wasn’t so easy? Life wasn’t so lucky? What if you lived in a Sudanese refugee camp? How would your life then be? Tell the story of how you lost everything, how life in the refugee camp is and your dreams for the future.” Students used provided footage, as well as footage of their own, to created narrated videos covering different aspects of life for Sudanese refugees. To get started, take a look at the rules, links to provided footage, and information about the Sudanese refugee situation.
Deadline: Nov. 3, 2014
Prize: Winners receive GoPro cameras.
The Trust Challenge is encouraging educational institutions -- including schools, school districts, and museums -- to develop tools that foster trust in connected learning environments. These tools should address the contest's guiding questions about trust in connected learning: "How can learners exercise control over who sees and uses their data? What tools do they need to navigate, collaborate, and learn online with confidence? What solutions will foster greater civility and respect in online learning environments? How can open technical standards create more opportunities to share and collaborate online in a spirit of trust?" Examples of the types of tools organizers are looking for include social media, apps, badges, online evaluation tools, online learning content, and privacy tools. Projects that include collaboration between multiple organizations and have the potential to scale are given preference.
Deadline: Nov. 24, 2014
Prize: Year-long development grants are available between $10,000 and $150,000. Additionally, organizations can apply for $5,000 technology grants. The grant pool contains up to $1.2 million in funding.
Calling all aspiring middle school and high school app developers. Verizon's Innovative App Challenge encourages teams of 5-7 students, led by an adviser, to develop a concept for an app that addresses a need in their school or community. Submissions are judged by their need, usefulness, and the audience they will reach. To apply, student teams submit a concept overview and summary, along with a 3-5 minute video essay.
Deadline: Sept. 30, 2014
Prize: Regional and state winners receive funding and online technical support from MIT experts to help build their app.
The Green Education Foundation and Gardener’s Supply Company are sponsoring this challenge for K-12 schools across the country. The challenge is calling for K-12 schools, classrooms and groups to document their existing student-run garden, through video, photos and/or artwork. The most inspiring gardens then receive funding for continued sustainability.
Deadline: October 5, 2014
Prize: Several $500 grants are available to benefit the country’s most inspiring K-12 gardens.
This year, educators the world over can vie for the recently established Global Teacher Prize, or the Nobel Prize of teaching. Educators in any country can nominate themselves. Students and parents can nominate inspiring educators as well. Nominees will be judged by a panel of global education experts based on a variety of criteria, including dedication to the professional, achievements and recognitions and ability to positively influence students. One teacher will be honored next spring with a $1 million cash prize.
Deadline: Oct. 17, 2014
Each year, the YoungArts Foundation offers financial support to foster the next generation of leaders in the arts. The awards honor top high school artists in the visual, performing and literary arts, who are in grades 10-12 or are 15-18 years old. To apply, a high school student must submit an application, as well as a portfolio or audition. Honorees are considered for U.S. Presidential Scholars status, have access to master classes, and are eligible to apply for scholarships and other financial awards. Top prize is $10,000.
>> MORE: Get information about the latest contests and promotions for teachers in our Edutopia discussion group.
Back to Top
PBS and a variety of partners have created a long list of engaging and innovative labs for students, featuring interactive quizzes, game-based learning modules and rich multimedia. The latest focuses on cybersecurity. Teachers can check out the educator’s guide for using the lab with students. Plus, there are modules for learning about the sun, RNA, energy, and clouds. Each lab features an educator’s guide, as well.
Developed by EDC's Center for Children and Technology, Possible Worlds is a suite of free games designed to help students learn about science. Currently there are four games available that focus on scientific misconceptions, covering photosynthesis, electricity, heredity, and heat transfer. Each game includes classroom activities for teachers that have been developed to “leverage students’ experiences within the games.”
Looking for to incorporate PBL in your classroom? Well, you might start at PBLU. Here, there are a variety of projects for every grade that are waiting for teachers to implement them in their classrooms. Currently, projects focus on math, ELA and social studies. Plus, PBLU offers a portal for PD classes that explore the design, management and assessment of PBL in classroom practice. Teachers can enroll in a course, but there is a limited number of spots available in each.
EdSurge has culled a list of articles, resources, and videos to help educators incorporate gaming into the classroom. The guide covers the latest research, as well as strategies and tips from practitioners, and there are plenty of useful reviews of ideal classroom games that support learning. This is a great primer for educators looking to incorporate gaming in the classroom, as well as for teachers who have already embraced the trend.
The National Park Service recently released new Back-to-School resources for educators across the U.S. There are curriculum resources, which allow students to explore parks from the comfort of the classroom, information about in-person field trips and online professional development resources for teachers. Currently, there are 53 free curriculum packets for almost every grade, and they explore topics like immigration at Ellis Island and the Civil War at Fort Scott.
The 19-state Partnership for Assessment of Readiness for College and Careers, one of two groups developing Common Core-aligned assessments, recently released sample tasks that will give educators a snapshot of how the ELA assessment will look in 2014-15. In addition, PARCC has also released math sample items to provide insights into next-generation math exams and assessments. Both provide great insights for educators transitioning to the Common Core.
The National Council of Teachers of Mathematics produced “Core Math Tools,” a customizable suite of software tools and apps for high school educators aligned with the Common Core. The suite is available for free download, and the apps and tools can be used to engage students in a variety of areas, from general algebra resources to interactive graphing tools. There are also specialized how-tos to help educators use the tools in the classroom.
Students and teachers: Interact with experts from the Smithsonian once a month during their hour-long online conferences, held on topics ranging from civil rights to astrophotography. The conference series includes special “virtual teachers’ lounge” sessions for teachers to engage with each other and discuss other Smithsonian learning resources.
Here's one for the visual learners in your classroom! National Geographic has produced a variety of free, hands-on mapping activities that allow students to download, print and put together large-scale world, country and continent maps. Maps are available in a variety of sizes too; you can choose between giant ones that will cover a wall or easier-to-manage tabletop sizes. In addition, there are plenty of engaging geography lessons for your classroom cartographers.
STEM–Works is a resource for teachers, parents, mentors, and anyone else wanting to get kids excited about science, technology, engineering, and math. The site offers links to virtual field trips, interactive lesson plans, and fun activities for all grade levels.
With so many apps, websites, and digital tools available, how do you know which ones to use? Graphite, a free service from Common Sense Media, provides reviews and ratings to help teachers find the best digital learning products.
What Kids Can Do, a nonprofit that focuses on marginalized youth ages 12 to 22, has built this portfolio of research, exemplary practices, student voices, and educator resources to illustrate effective student learning and motivation. Also, check out the organization's recent article, "Learning by Heart: The Power of Social-Emotion Learning in Secondary Schools (PDF)," which highlights elements of successful social-learning programs.
Blendspace, formally Edcanvas, enables teachers to create lessons that incorporate online educational resources in one place. The lessons can then be shared quickly with students, and they can be accessed via any digital device. Additionally, teachers can use the platform's built-in quizzes and monitoring features to measure student progress.
Read this report from Grantmakers for Education and learn more about the needs of English learners in the US today and current ELL grant making, discover lessons for philanthropy, and examine four case studies that unpack strategic ELL investments.
Find thousands of digital resources including videos, games, audio clips, photos lesson plans, and more. All of these free resources are great for classrooms or summer learning, and they provide colorful multimedia packages to help students learn, including the award-winning Shakespeare Uncovered and Constitution USA.
EarthCam has compiled live webcam footage from around the world, giving students the opportunity to travel the globe from their desks. The live streams include Times Square in New York City and San Juan, Puerto Rico, and they offer instant video from hundreds of interesting locations. Also, peer into the lives of exotic animals with live video feeds from zoos all over the world!
NBCUniversal’s public service campaign, The More You Know, gives celebrities the opportunity to inspire change and voice their opinions on social issues such as education, diversity and internet safety. The site features videos with important NBC personalities as well as links to additional resources, such as free ebooks, to educate students and teachers.
In an effort to encourage a lifelong love for reading, CommonSense consulted teachers, librarians, and book critics to pull together +150 books -- from the classics, to fantasy, to funny must-reads -- for students ages 2 to 17.
This website is a place for scientists, teachers, parents, and kids of all ages to contribute to science through recreational activities and research projects. The site helps scientists share their research projects, and citizens to tinker, build, and explore science.
Bank of America has partnered with Sal Khan and the Khan Academy to provide a free online financial learning experience that's self-paced, fact-based, and conversational. Resources include videos and customizable features.
For educators who want to know how to use videos to enhance student learning, MindShift has created a resource with valuable tips, including video links for all kinds of subjects -- history, math, science, language arts, and more -- and ideas on how to inspire students to use videos as a conduit to ask questions and learn.
The 2013 TED Prize winner, educational researcher Sugata Mitra, set up "Hole in the Wall" self-learning experiments around the world. His research is proving that children are naturally self-motivated to learn and have an ability to problem-solve in peer groups. He has created a toolkit for educators, parents, and communities who want to try out a Self-Organized Learning Environment (SOLE).