What Works in Public Education

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Big Thinkers: Katie Salen on Learning with Games

A professor of design and technology at Parsons The New School for Design talks about the value of games and the empowerment of play.

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Release Date: 5/27/2009
Running Time: 13:11 min

Video Credits

Produced and Directed by

  • Ken Ellis

Coordinating Producer

  • Lauren Rosenfeld

Production Support

  • Amy Erin Borovoy

Production Assistant

  • Doug Keely

Camera Crew

  • Sam Painter
  • David Mitlyng

Senior Video Editor

  • Karen Sutherland
  • © 2009
  • The George Lucas Educational Foundation
  • All rights reserved.

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Glossary

Scaffolding: Providing learning support to students and then slowly retracting support so the students become self-reliant.

Formative assessment: Evaluation that provides information needed to adjust teaching and learning while they are happening.

Summative assessment: Evaluation given periodically to determine at a particular point what students know and do not know.

Experience point: A unit of measurement used in many role-playing games to quantify a player character's progression through the game.

Sources: Education-World.com, Wikipedia.org, NMSA.org


Discussion Questions

1. What are the benefits of kids learrning to be designers?

2. Can games help kids build confidence? Why, or why not?

3. Is there educational value to video games? If so, share specific examples.

4. How can teachers and parents use the social nature of games to connect with kids?

5. How can games and game design principles be used in the larger curriculum, especially with assessment?


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