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Big Thinkers: Katie Salen on Learning with Games
A professor of design and technology at Parsons The New School for Design talks about the value of games and the empowerment of play.
Release Date: 5/27/2009
Running Time: 13:11
Video Credits
Produced and Directed by
- Ken Ellis
Coordinating Producer
- Lauren Rosenfeld
Production Support
- Amy Erin Borovoy
Production Assistant
- Doug Keely
Camera Crew
- Sam Painter
- David Mitlyng
Senior Video Editor
- Karen Sutherland
- © 2009
- The George Lucas Educational Foundation
- All rights reserved.
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Glossary
Scaffolding: Providing learning support to students and then slowly retracting support so the students become self-reliant.
Formative assessment: Evaluation that provides information needed to adjust teaching and learning while they are happening.
Summative assessment: Evaluation given periodically to determine at a particular point what students know and do not know.
Experience point: A unit of measurement used in many role-playing games to quantify a player character's progression through the game.
Sources: Education-World.com, Wikipedia.org, NMSA.org
Discussion Questions
1. What are the benefits of kids learrning to be designers?
2. Can games help kids build confidence? Why, or why not?
3. Is there educational value to video games? If so, share specific examples.
4. How can teachers and parents use the social nature of games to connect with kids?
5. How can games and game design principles be used in the larger curriculum, especially with assessment?


