The Digital Generation Project is produced with support from the John D. and Catherine T. MacArthur Foundation.
Content for this project is licensed under a Creative Commons BY-NC-ND License.
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Big Thinkers: Henry Jenkins on New Media and Implications for Learning and Teaching
The USC media professor describes the role of digital media in cultural transformation.
9:29 min Issues with Limited Technology Access
1:36 min Being Open to New Technologies
1:19 min Shifting Roles in the Classroom
1:23 min Online Communities for Teachers
1:31 min Skills for a New Media Landscape
1:02 min Legal and Copyright Issues
0:46 min Augmented Reality Games
1:43 min
Release Date: 5/27/2009
Running Time: 09:24
Video Credits
Produced and Directed by
- Ken Ellis
Coordinating Producer
- Lauren Rosenfeld
Production Support
- Amy Erin Borovoy
Production Assistant
- Doug Keely
Camera Crew
- Sam Painter
- David Mitlyng
Senior Video Editor
- Karen Sutherland
- © 2009
- The George Lucas Educational Foundation
- All rights reserved.
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Glossary
Digital native: A person raised in a technological environment who accepts that environment as the norm, and who often has grown up surrounded by digital devices, such as mp3 players and cell phones, and regularly uses these devices to interact with other people and the outside world.
Digital immigrant: A person who has adopted the Internet and related technologies later in life, typically after adolescence and young adulthood. Like a geographical immigrant, this person may adopt some aspects of a digital native while still retaining old habits.
Remixing: The process of taking samples from preexisting materials to combine them into new forms.
Augmented-reality games: Simulation games that combine real-world experiences with additional information supplied by handheld computers.
Sources: DigitalNative.org, Education.MIT.edu
Discussion Questions
1. How are schools limiting kids' access to digital tools? Do you agree with these policies?
2. Do you see the participation gap in your school and community?
3. How do we create shared learning opportunities across generations?
4. Are schools ready to give up control to kids, families, and communities of learning? What are the opportunities and challenges?
5. What does authorship mean in the digital age? How do we teach it to kids?

