Lesson 2: Conceptualizing the Golf-Hole Design
Fostering creativity through brainstorming and sketching sessions.
Download Lesson 2 (68KB)
Credit: Jackie Lee.
In the last lesson, you should have prepped your students about designing a hole for a miniature-golf course. Here, students will brainstorm ideas for their holes based on the specific parameters you set.
Lesson Objectives and Materials
- inform students
- overcome possible biases
- foster creativity
- graph paper
- examples of golf holes
- golf putter
- golf balls
- Styrofoam cups
- other materials for building ramps and obstacles
Get your students interested in the lesson by asking them the following questions:
- What’s the purpose of sports?
- What are the differences between ball-based sports and other sports?
- What are the differences between small-ball sports (baseball, tennis, golf, table tennis) and large-ball sports (basketball, volleyball, football)?
- Why participate in sports? Why try new sports?
- What’s fun for you? For your parents? For your grandparents?
- Who has played miniature golf or golf before? What are the similarities and differences? What sports are similar to golf?
- What resources are good for learning about miniature golf? (Ask students to check out Web sites and report back on their findings.)
Project Application: Define and Brainstorm
Define the parameters of the project, and get your students to brainstorm ideas for the possible layout and design of their golf holes. Use online resources and examples to drive student creativity.
Step 1: Define parameters of the project.
Before this lesson, come up with specific goals, design requirements, and a timeline for creating the golf holes. Post them in the room or ask your students to write them down. Here’s an example, taken from the original project.
To construct a playable nine-hole golf course based on the student’s design and presentation.
- Each hole needs to meet regulation cup size, which by rule must have a diameter of 108 mm (4.25 inches) and a depth of at least 100 mm (3.94 inches).
- The putting area for the hole must fall within the assigned area (20 by 20 feet)
- Students should design the hole so that an average-size person can play it.
- Each hole should have at least three hazards.
- All designs must be original!
Week 1: Brainstorm and sketch
Week 2: Presentation boards
Week 3: 3-D software design and ball animation
Week 4: Oral presentations and peer critiques
Week 5: Final presentation and project submission
Step 2: Brainstorm ideas for the hole and course design.
Open up a discussion to help students think about their individual golf-hole designs. Here are some ways to get the creative juices flowing:
- Brainstorm about the design: the player, ball, tee, putter, course, hazards, hole, green, border, and decorations and props
- Brainstorm about possible themes
- No theme/neutral
- Historical: the American Revolution, the Wild West or frontier, industrialization
- Geographical: Central America, Sub-Saharan Africa, Eastern Europe, Japan
- Cultural: famous art, inventions, political movements, the green/environmental movement
- Animal: dinosaur, domesticated animals, local fauna
- Current Trends or Media: technology, science fiction or fantasy, action/adventure
- Brainstorm about possible hazards
- Dips, bumps, blocks, ramps, angles
- Brainstorm about possible shapes
- Lines, curves, right angles, organic, figurative
- Check out Web sites and other resources for ideas. Or bring in models or examples of designs that students can glean from.
Step 3: Start sketching.
Ask your students to start sketching a hole based on the parameters you’ve set and their favorite ideas. Build on the last lesson by encouraging students to draw in perspective.
At the end of this lesson, you should have a good idea of each student’s verbal, creative, reasoning, teamwork, and drawing abilities. Here are some guiding points to help you assess each student.
The student’s mastery of the subject matter is
- Excellent: Students have multiple ideas that they can verbalize clearly. Students sketch several ideas, and the ideas show originality, complexity, or use of multiple influences.
- Good: Students have ideas that they can verbalize clearly. Students sketch more than one idea, and the ideas show thought.
- Fair: Students participate in the brainstorming, but may not do so clearly or they may repeat others’ ideas. Students sketch one idea or multiple ideas, but go for the easy solution. The ideas mirror expected patterns or have no complexity.
- Poor: Students fail to participate in the brainstorming session. Students draw, but don’t take the assignment seriously, or they miss essential items (such as the hole and hazards).