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WHAT WORKS IN EDUCATION The George Lucas Educational Foundation

Game-Based Learning

Get tips, techniques, and tools that apply the principles of game design to the learning process -- a dynamic way to engage learners and help educators assess learning.

Teaching Ethics and Narrative . . . With Violent Video Games?

A Norwegian high school risks - and succeeds at - using violent video games to engage literature and religious studies classes with core material.

Game-Based Learning: Resource Roundup

Check out Edutopia's collection of articles, videos, and resources on using video games, simulations, and gaming concepts in the classroom.

Made With Play: Game-Based Learning Resources

Edutopia's Made With Play series takes a look at game-like learning principles in action and commercial games in real classrooms -- and offers tips and tools for bringing them into your own practice.

Kinect in the Classroom

PBL and game-based learning expert Andrew Miller shares some benefits of using the Microsoft Kinect game in the classroom, as well as some tips and resources for building lessons.

Discuss

Teaching Ethics and Narrative . . . With Violent Video Games?

Last comment 3 days 18 hours ago
7 22 1,329 views

48 Ultra-Cool Summer Sites for Kids and Teachers

Last comment 6 days 22 hours ago
14 12 54,726 views

Using Minecraft as an Educational Tool

Last comment 6 days 18 hours ago
9 18 33,899 views

Teaching Ethics and Narrative . . . With Violent Video Games?

Blog posted Tue, 07/15/2014 - 14:47
7 22 1,329 views

What Can Future Teachers Learn From A Video Game?

Discussion posted Fri, 07/25/2014 - 17:17
0 0 16 views

Using Minecraft as an Educational Tool

Video posted Tue, 12/10/2013 - 10:00
9 18 33,899 views

Browse

blog

Game Jam Your Classroom

Edutopia blogger Andrew Miller explains what a game jam is and how you can use it to teach and assess 21st century skills, focus on deeper learning, and present content.

2 3,967 views
blog

Games and the Common Core: Two Movements That Need Each Other

Milton Chen, Senior Fellow with GLEF, suggests that the game-based learning and Common Core movements could be mutually beneficial to one another.

8 6,582 views
Constance Steinkuehler on Interest-Driven Learning (Big Thinkers Series)
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Constance Steinkuehler on Interest-Driven Learning (Big Thinkers Series)

University of Wisconsin game-based learning scholar Constance Steinkuehler talks about her research on online video games and literacy, and how learning skyrockets when students are passionate about the subject matter.

1 2 4,418 views
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How Fourth Graders Are Achieving World Peace

Author and global ed adviser Homa Tavangar reflects on 4th grade teacher John Hunter's new book about his 30 years of teaching the World Peace Game.

4 1 2,434 views
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Gamestar Mechanic: Gamification Made Easy

Andrew Proto, middle school English teacher and former technology instructor, talks about how Gamestar Mechanic can serve as a cool student engagement tool.

10 1 7,663 views
Learning STEM Skills by Designing Video Games (Is School Enough? Series)
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Learning STEM Skills by Designing Video Games

Texas 10-year-old Rhys uses Gamestar Mechanic to program and create worlds to play in, learning valuable skills in science, technology, engineering, and math along the way.

4 1 5,680 views
blog

How Digital Technology "Broke" Narrative and What it Means for Our Students

Betty Ray, Edutopia's Senior Blog Editor and Community Manager, interviews media theorist Douglas Rushkoff about the changing role of narrative in digital culture and how this affects students.

1 2,705 views

Pages

blog

Gamestar Mechanic: Gamification Made Easy

Andrew Proto, middle school English teacher and former technology instructor, talks about how Gamestar Mechanic can serve as a cool student engagement tool.

10 1 7,663 views
blog

National Educational Technology Plan: Your Questions Answered

Blogger Audrey Watters demystifies the National Educational Technology Plan & the U.S. DOE answers your top five questions.

12 1 7,393 views
John Seely Brown on Motivating Learners (Big Thinkers Series)
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John Seely Brown on Motivating Learners (Big Thinkers Series)

Innovative thinker John Seely Brown, known for his ideas for merging digital culture and education, shares lessons educators can learn from surfers, gamers, and artists on how passion and competitive hunger can drive intrinsic motivation.

3 6,942 views
blog

Games and the Common Core: Two Movements That Need Each Other

Milton Chen, Senior Fellow with GLEF, suggests that the game-based learning and Common Core movements could be mutually beneficial to one another.

8 6,582 views
blog

Play It Forward: New Xbox Games for Learning

Dr. Alex Games (his real name), Education Design Director at Microsoft Studios, describes some new game experiences that bring both augmented reality and embodied learning into the living room.

4 6,582 views
Digital Youth Portrait: Virginia
video

Digital Youth Portrait: Virginia

Living in a small town in rural Georgia doesn't keep this 14-year-old from connecting with the global village.

2 3 6,401 views
Student Mentors Teach Game Design
video

Student Mentors Teach Game Design

In Be The Game, high school students mentor peers and use game design as a tool for teaching science, technology, engineering, and math, and the program's high tech bus travels to locations where tech facilities are not available.

2 6,311 views

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