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Game-Based Learning

Get tips, techniques, and tools that apply the principles of game design to the learning process -- a dynamic way to engage learners and help educators assess learning.

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Game controller attached to a blackboard

Epic Fail or Win? Gamifying Learning in My Classroom

A teacher shares how she gamified classroom learning (including turning assignments into quests, and encouraging students to mod them), along with what worked and what didn't.

A Guide to Game-Based Learning

A quick look at game modalities can help you approach game-based learning via single- or multiplayer, one-time or persistent, game or simulation . . .

Using Gaming Principles to Engage Students

Improve your grasp of instructional design by looking at five game design dynamics and applying them to how you build curriculum and run your class.

Made With Play: Game-Based Learning Resources

Edutopia's Made With Play series takes a look at game-like learning principles in action and commercial games in real classrooms -- and offers tips and tools for bringing them into your own practice.

Illustration of a wind-up brain

Game-Based Learning: Resource Roundup

Check out Edutopia's collection of articles, videos, and resources on using video games, simulations, and gaming concepts in the classroom.

Discuss

10 Apps for Math Fluency

Last comment 4 weeks 1 day ago
32 5,247 272,156 views

Pokemon Go... and Global Success Skills?

Last comment 2 weeks 6 days ago
4 71 5,534 views

Games in the Mathematics Classrooms: There’s an App for That!

Last comment 4 days 23 hours ago
15 2,901 43,751 views

Games in the Mathematics Classrooms: There’s an App for That!

Wed, 05/07/2014 - 14:52
15 2,901 43,751 views

10 Typing games that rock

Mon, 05/26/2014 - 00:28
7 1,503 views

The 8 Minutes That Matter Most

Mon, 01/05/2015 - 09:51
35 51,559 337,783 views

Browse

Using Games for Classroom Assessment
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Using Games for Assessment

While assessment is built into some games, teachers can assess learning after gameplay by having students create a mod or strategy guide, or develop game scenarios.

4,074 21,018 views
Managing Game-Based Learning in the Classroom
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Managing In-Class Gameplay

Whatever your classroom management style, in-class games can work when you invoke your usual rules, assign student roles, facilitate effectively, and allow processing time.

3 2,155 13,526 views
"Rolling Out" a Game in the Classroom
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"Rolling Out" a Game

Teachers have a number of options for introducing students to a new game-based lesson, including the fishbowl, playing together, and beginning with a simplified version.

1,323 7,729 views
Silhouette of a boy jumping out of a chess piece
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Gamification: Engaging Students With Narrative

Gamify a classroom by introducing a fun narrative, reframing assignments to fit into that narrative, and making students care about the outcome.

5 3,718 15,029 views
Illo of an open book with arrows coming out of the pages
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Interactive Fiction in the Classroom

As a classroom tool, interactive fiction sharpens close reading and writing, and logical and critical thinking. It also reinforces systems and design thinking skills.

6 987 9,661 views
Game controller attached to a blackboard
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Epic Fail or Win? Gamifying Learning in My Classroom

A teacher shares how she gamified classroom learning (including turning assignments into quests, and encouraging students to mod them), along with what worked and what didn't.

32 1,496 27,452 views
A man and boy reading on the lawn in the backyard
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Imagine This: Creative Play and 21st-Century Learning

Reimagine learning through play, whether children or students are building with recycled materials, playing social justice or health-themed games, or growing their own garden.

7 1,821 7,729 views

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Gamification in Education

Edutopia blogger Vicki Davis and her high school students are exploring what makes games effective for classroom use. As of this blog, they've come up with six essential elements, but their task is far from complete.

9 1,664 34,743 views
How to Encourage Collaborative Lesson Planning
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There’s No "I" in Teacher: 8 Tips for Collaborative Planning

Teachers become learning designers when given the space to collaborate by (among other things) cultivating trust, keeping it simple, and ensuring that it's student relevant.

12,165 31,097 views
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K-5 iPad Apps for Analyzing (Bloom's Revised Taxonomy, Part 4)

An elementary library media specialist reviews apps along the revised Bloom's taxonomy. Apps for Analyzing are reviewed in this fourth post of a six-part series.

2 43 28,738 views
Game controller attached to a blackboard
blog

Epic Fail or Win? Gamifying Learning in My Classroom

A teacher shares how she gamified classroom learning (including turning assignments into quests, and encouraging students to mod them), along with what worked and what didn't.

32 1,496 27,452 views
blog

K-5 iPad Apps for Creating (Bloom's Revised Taxonomy, Part 6)

An elementary library media specialist reviews apps along the revised Bloom's taxonomy. Apps for evaluating Evaluation are reviewed in this fourth post of a six-part series.

1 95 27,237 views
Photo of student at keyboard
blog

Calling All Learners and Teachers for Hour of Code 2015

Generate excitement about coding and expose students to computer science by participating in Hour of Code during Computer Science Education Week.

5 4,947 26,594 views
Girl laughing sitting with her teacher in front of a computer and robot
article

Technology Integration Research Review: Evidence-Based Programs by Subject

Technology integration is a broad umbrella; applications and strategies vary by academic discipline. Edutopia's research analyst reviews subject-specific research and recommends programs for each.

3 309 26,165 views

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