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WHAT WORKS IN EDUCATION The George Lucas Educational Foundation

Game-Based Learning

Get tips, techniques, and tools that apply the principles of game design to the learning process -- a dynamic way to engage learners and help educators assess learning.

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Game controller attached to a blackboard

Epic Fail or Win? Gamifying Learning in My Classroom

A teacher shares how she gamified classroom learning (including turning assignments into quests, and encouraging students to mod them), along with what worked and what didn't.

A Guide to Game-Based Learning

A quick look at game modalities can help you approach game-based learning via single- or multiplayer, one-time or persistent, game or simulation . . .

Using Gaming Principles to Engage Students

Improve your grasp of instructional design by looking at five game design dynamics and applying them to how you build curriculum and run your class.

Made With Play: Game-Based Learning Resources

Edutopia's Made With Play series takes a look at game-like learning principles in action and commercial games in real classrooms -- and offers tips and tools for bringing them into your own practice.

Illustration of a wind-up brain

Game-Based Learning: Resource Roundup

Check out Edutopia's collection of articles, videos, and resources on using video games, simulations, and gaming concepts in the classroom.

Discuss

10 Apps for Math Fluency

Last comment 1 week 4 days ago
18 4,407 206,276 views

History, Empathy, Systems Thinking, and Gaming

Last comment 2 weeks 5 days ago
2 405 5,506 views

48 Ultra-Cool Summer Sites for Kids and Teachers

Last comment 1 week 5 days ago
20 3,491 83,544 views

10 Apps for Math Fluency

Thu, 03/06/2014 - 10:47
18 4,407 206,276 views

Improving How We Review Edtech: 3 Case Studies

Fri, 04/18/2014 - 06:09
5 33 1,781 views

48 Ultra-Cool Summer Sites for Kids and Teachers

Tue, 07/03/2012 - 12:08
20 3,491 83,544 views

Browse

Older girl pointing at something in a net held by a younger girl in a forest
blog

Reconnecting Adults With Playful Learning

Creativity and self-expression are the keys to helping adults understand how playful learning can enrich the experience of the children in their world.

2 1,787 3,384 views
Illio of Pi with math symbols
blog

How to Celebrate Pi Day in Your Classroom

Just in time for Pi Day, here's a resource for games, videos, and information to help your students have fun with this amazing mathematical concept.

5 983 5,343 views
A side profile, closeup of a young, female teacher typing while looking at her laptop. She's sitting in her classroom toward the front of the room next to a whiteboard.
article

Digital Learning Day: Resource Roundup

The fifth annual Digital Learning Day will be on February 17, 2016. We’ve compiled some useful resources to help you celebrate the day with your class and support digital learners all year long.

8 6,237 74,459 views
Illio of a man wearing a top hat, glasses, moustache, and bow tie
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Game Face On: Gamification for Engaging Teachers in PD

By gamifying their school's PD, two educators motivated and engaged their faculty to master the challenges of learning how to teach in a 1:1 environment.

3 447 4,554 views
A photo of a speaker at the iPadalooza conference.
blog

It's Time to Make Learning Fun Again . . . Even for Adults

Bring professional development events to life with Interactive Learning Challenges, which merge collaboration, interactivity, and problem solving in a hands-on environment for learning technology.

19 5,163 25,116 views
An illustration of someone playing a video game with an old-school joystick.
blog

Strategies to Level Up Learning

The platform model of game-based learning resources can help non-gaming teachers vet appropriate classroom games, provide student performance analytics, and include lesson plan ideas.

359 4,809 views
A photo of 2 elementary-school boys going under a limbo bar.
blog

Incentivizing Your Class: The Engagement-Based Classroom Management Model

Invite your students to participate in a behavioral model that helps them level up with their engagement and attitude -- much like a video game.

6 5,182 60,565 views

Pages

With a blurred background, a student's hand is highlighted hovering over a tablet.
blog

Apps to Support Diverse Learners in the Classroom

Apps can help diverse learners by gamifying their tasks, coaching them on social cues, prioritizing their time, strengthening their math skills, and sharpening their language abilities.

2 5,891 27,967 views
blog

Coding for Kids Revisited

Learn about six new or improved resources designed especially to help elementary school students learn and develop coding skills.

7 4,415 26,720 views
blog

Gamification in Education

Edutopia blogger Vicki Davis and her high school students are exploring what makes games effective for classroom use. As of this blog, they've come up with six essential elements, but their task is far from complete.

8 1,624 26,720 views
blog

K-5 iPad Apps for Creating (Bloom's Revised Taxonomy, Part 6)

An elementary library media specialist reviews apps along the revised Bloom's taxonomy. Apps for evaluating Evaluation are reviewed in this fourth post of a six-part series.

1 94 25,295 views
A photo of a speaker at the iPadalooza conference.
blog

It's Time to Make Learning Fun Again . . . Even for Adults

Bring professional development events to life with Interactive Learning Challenges, which merge collaboration, interactivity, and problem solving in a hands-on environment for learning technology.

19 5,163 25,116 views
blog

K-5 iPad Apps for Applying (Bloom's Revised Taxonomy, Part 3)

An elementary library media specialist reviews apps along the revised Bloom's taxonomy. Apps for Applying are reviewed in this third post of a six-part series.

60 24,938 views
blog

K-5 iPad Apps for Evaluating (Bloom's Revised Taxonomy, Part 5)

An elementary library media specialist reviews apps along the revised Bloom's taxonomy. Apps for evaluating Evaluation are reviewed in this fifth post of a six-part series.

36 23,335 views

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