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WHAT WORKS IN EDUCATION The George Lucas Educational Foundation

Game-Based Learning

Get tips, techniques, and tools that apply the principles of game design to the learning process -- a dynamic way to engage learners and help educators assess learning.

Epic Fail or Win? Gamifying Learning in My Classroom

A teacher shares how she gamified classroom learning (including turning assignments into quests, and encouraging students to mod them), along with what worked and what didn't.

A Guide to Game-Based Learning

A quick look at game modalities can help you approach game-based learning via single- or multiplayer, one-time or persistent, game or simulation . . .

Using Gaming Principles to Engage Students

Improve your grasp of instructional design by looking at five game design dynamics and applying them to how you build curriculum and run your class.

Made With Play: Game-Based Learning Resources

Edutopia's Made With Play series takes a look at game-like learning principles in action and commercial games in real classrooms -- and offers tips and tools for bringing them into your own practice.

Game-Based Learning: Resource Roundup

Check out Edutopia's collection of articles, videos, and resources on using video games, simulations, and gaming concepts in the classroom.

Discuss

Epic Fail or Win? Gamifying Learning in My Classroom

Last comment 2 weeks 6 days ago
9 429 8,115 views

Gamification: Engaging Students With Narrative

Last comment 1 day 11 hours ago
5 556 3,194 views

Imagine This: Creative Play and 21st-Century Learning

Last comment 1 week 4 days ago
5 449 6,152 views

Gamification: Engaging Students With Narrative

Wed, 04/22/2015 - 12:00
5 556 3,194 views

Interactive Fiction in the Classroom

Tue, 04/14/2015 - 06:00
3 441 3,666 views

An Unprecedented Opportunity for Educational Equity

Mon, 03/11/2013 - 14:09
8 320 3,137 views

Browse

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A Guide to Game-Based Learning

A quick look at game modalities can help you approach game-based learning via single- or multiplayer, one-time or persistent, game or simulation . . .

16 814 16,745 views
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5 Ways to Design Effective Rewards for Game-Based Learning

The mindset for game-based learning begins with setting up student expectations for recognition and reward. And remember, this isn't about grades (at least not directly).

6 1,378 6,675 views
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All Fun & Games? Understanding Learner Outcomes Through Educational Games

A good educational game offers engagement, assessment, and learning, with the game data providing a valuable invisible assessment opportunity for students, teachers, and parents.

10 2,141 4,319 views
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Games in Education: Teacher Takeaways

Matt Farber shares his observations from the Games in Education symposium, where he learned about students as designers, assessment possibilities, and adaptive video games.

360 3,529 views
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Small, Safe Steps for Introducing Games to the Classroom

To successfully introduce games into your classroom, play them first, make them voluntary, and think of them as tools for differentiation and building classroom culture.

14 1,255 5,366 views
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Game-Based Learning: Resource Roundup

Check out Edutopia's collection of articles, videos, and resources on using video games, simulations, and gaming concepts in the classroom.

7 653 23,155 views
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What You Can Learn About Learning Through Video Game Play

Video game play can go beyond entertainment -- it can mean building on prior knowledge and taking risks with learning in order to grow skills and a greater understanding.

313 2,614 views

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Teaching Tools: Using Online Simulations and Games

Online simulations and games are a new frontier for many classroom teachers.

42 42 20,146 views
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Coding for Kids Revisited

Learn about six new or improved resources designed especially to help elementary school students learn and develop coding skills.

6 4,237 19,754 views
The Sound of Learning: Albano Berberi
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The Sound of Learning: Albano Berberi

Assistive technology helps a blind computer science student and devoted gamer pursue his passions.

4 32 19,623 views
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Don't Forget to Play!

Edutopia blogger Andrew Miller makes a strong case for why a sense of play and an embrace of failure are both integral parts of the learning process.

13 1,321 19,492 views
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K-5 iPad Apps for Evaluating (Bloom's Revised Taxonomy, Part 5)

An elementary library media specialist reviews apps along the revised Bloom's taxonomy. Apps for evaluating Evaluation are reviewed in this fifth post of a six-part series.

153 19,361 views
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Beyond the Worksheet: Playsheets, GBL, and Gamification

Guest blogger Alice Keeler introduces playsheets, gamified worksheet apps that sweeten skill-and-drill by increasing student self-efficacy through the challenge-and-reward model they associate with a gaming environment.

6 2,848 18,707 views
How to Encourage Collaborative Lesson Planning
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There’s No "I" in Teacher: 8 Rules of Thumb for Collaborative Planning

Teachers become learning designers when given the space to collaborate by (among other things) cultivating trust, keeping it simple, and ensuring that it's student relevant.

10,080 18,446 views

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