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WHAT WORKS IN EDUCATION The George Lucas Educational Foundation

Game-Based Learning

Get tips, techniques, and tools that apply the principles of game design to the learning process -- a dynamic way to engage learners and help educators assess learning.

A Guide to Game-Based Learning

A quick look at game modalities can help you approach game-based learning via single- or multiplayer, one-time or persistent, game or simulation . . .

Small, Safe Steps for Introducing Games to the Classroom

To successfully introduce games into your classroom, play them first, make them voluntary, and think of them as tools for differentiation and building classroom culture.

Using Gaming Principles to Engage Students

Improve your grasp of instructional design by looking at five game design dynamics and applying them to how you build curriculum and run your class.

Made With Play: Game-Based Learning Resources

Edutopia's Made With Play series takes a look at game-like learning principles in action and commercial games in real classrooms -- and offers tips and tools for bringing them into your own practice.

Game-Based Learning: Resource Roundup

Check out Edutopia's collection of articles, videos, and resources on using video games, simulations, and gaming concepts in the classroom.

Discuss

Using Gaming Principles to Engage Students

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10 Apps for Math Fluency

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A Guide to Game-Based Learning

Last comment 1 week 3 days ago
9 742 9,184 views

2014 Nerdy Teacher Holiday Shopping Guide

Thu, 11/20/2014 - 14:53
1 219 1,205 views

10 Apps for Math Fluency

Thu, 03/06/2014 - 10:47
23 9,307 116,146 views

Design Challenge: DIY Assistive Game Controllers

Mon, 11/17/2014 - 14:57
0 222 482 views

Browse

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Gaming the College Admissions Process

College prep and admissions are serious business, but gamifying the process may just help middle and high school students understand the challenges and find solutions.

272 2,704 views
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Teaching Ethics and Narrative . . . With Violent Video Games?

A Norwegian high school risks - and succeeds at - using violent video games to engage literature and religious studies classes with core material.

7 197 2,488 views
Online Math Games Balance Challenge with Mastery Learning
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Mixing it Up with Mangahigh: Using Games to Differentiate Instruction

Guest blogger Kristof Mueller, a teacher at Quest to Learn, uses the online math game site Mangahigh to illustrate three tips for differentiated instruction: pre-assessment, formative assessment, and the Goldilocks Principle of 'just right.'

1 473 5,620 views
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Beyond the Worksheet: Playsheets, GBL, and Gamification

Guest blogger Alice Keeler introduces playsheets, gamified worksheet apps that sweeten skill-and-drill by increasing student self-efficacy through the challenge-and-reward model they associate with a gaming environment.

6 710 17,827 views
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Simulations Can Change the Course of History . . . Classes

Edutopia blogger Matt Levinson shares a professional development tactic from master history teacher Eric Rothschild, describing how, by engaging his AP European history class in role play, he brought the subject to life for the students.

4 427 7,239 views
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What Can Educators Learn from the Gaming Industry?

Guest bloggers Kelly Teng and Cameron Baker, game developers with an interest in education, suggest that the gaming world can teach educators lessons about abstract thinking, enthusiastic engagement, and creative play in pursuit of knowledge.

10 1,031 10,480 views
Building Formative Assessment into Game-Based Learning
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How a Classroom Game Becomes an Embedded Assessment

Guest blogger Ross Flatt, a sixth grade teacher at Quest to Learn, demonstrates how studying geography with Galactic Mappers can be a viable strategy for embedding assessment in a classroom game.

1 908 14,478 views

Pages

Schools Use Games for Learning and Assessment
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Schools Use Games for Learning and Assessment

Computer simulations are natural learning tools for a generation of video game players.

42 67 20,312 views
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K-5 iPad Apps for Analyzing (Bloom's Revised Taxonomy, Part 4)

An elementary library media specialist reviews apps along the revised Bloom's taxonomy. Apps for Analyzing are reviewed in this fourth post of a six-part series.

2 137 20,096 views
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Teaching Tools: Using Online Simulations and Games

Online simulations and games are a new frontier for many classroom teachers.

42 41 19,664 views
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K-5 iPad Apps for Applying (Bloom's Revised Taxonomy, Part 3)

An elementary library media specialist reviews apps along the revised Bloom's taxonomy. Apps for Applying are reviewed in this third post of a six-part series.

152 19,556 views
blog

Games to Teach Financial Literacy

Andrew Miller, Edutopia's resident advocate for game-based learning, teams up with financial literacy expert Brian Page to look at some friendly, engaging options to promote financial literacy among students.

3 316 19,340 views
article

Game-Based Learning: Resource Roundup

Check out Edutopia's collection of articles, videos, and resources on using video games, simulations, and gaming concepts in the classroom.

7 602 18,583 views
blog

Beyond the Worksheet: Playsheets, GBL, and Gamification

Guest blogger Alice Keeler introduces playsheets, gamified worksheet apps that sweeten skill-and-drill by increasing student self-efficacy through the challenge-and-reward model they associate with a gaming environment.

6 710 17,827 views

Pages

Game-Based Learning Pinboard

Visit a curated collection of resources for game-based learning on Edutopia's pinboard on Pinterest, including tips, guides, blog posts, articles, infographics, and more.

0 34 views