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WHAT WORKS IN EDUCATION The George Lucas Educational Foundation

Game-Based Learning

Get tips, techniques, and tools that apply the principles of game design to the learning process -- a dynamic way to engage learners and help educators assess learning.

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Epic Fail or Win? Gamifying Learning in My Classroom

A teacher shares how she gamified classroom learning (including turning assignments into quests, and encouraging students to mod them), along with what worked and what didn't.

A Guide to Game-Based Learning

A quick look at game modalities can help you approach game-based learning via single- or multiplayer, one-time or persistent, game or simulation . . .

Using Gaming Principles to Engage Students

Improve your grasp of instructional design by looking at five game design dynamics and applying them to how you build curriculum and run your class.

Made With Play: Game-Based Learning Resources

Edutopia's Made With Play series takes a look at game-like learning principles in action and commercial games in real classrooms -- and offers tips and tools for bringing them into your own practice.

Game-Based Learning: Resource Roundup

Check out Edutopia's collection of articles, videos, and resources on using video games, simulations, and gaming concepts in the classroom.

Discuss

10 Apps for Math Fluency

Last comment 2 weeks 5 days ago
28 9,350 148,518 views

Epic Fail or Win? Gamifying Learning in My Classroom

Last comment 3 weeks 6 days ago
12 481 9,231 views

A Neurologist Makes the Case for the Video Game Model as a Learning Tool

Last comment 2 weeks 2 hours ago
218 138 6,113 views

Coding for Kids Revisited

Tue, 12/30/2014 - 10:02
7 717 21,585 views

Learning STEM Skills by Designing Video Games

Wed, 03/27/2013 - 06:03
5 390 7,335 views

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Games to Teach Financial Literacy

Andrew Miller, Edutopia's resident advocate for game-based learning, teams up with financial literacy expert Brian Page to look at some friendly, engaging options to promote financial literacy among students.

4 329 27,694 views
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An Unprecedented Opportunity for Educational Equity

Neurologist, teacher and Edutopia blogger Judy Willis looks at the opportunities for educational equity presented by the possibilities of digital and online learning.

8 320 2,985 views
John Seely Brown on Motivating Learners (Big Thinkers Series)
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John Seely Brown on Motivating Learners (Big Thinkers Series)

Innovative thinker John Seely Brown, known for his ideas for merging digital culture and education, shares lessons educators can learn from surfers, gamers, and artists on how passion and competitive hunger can drive intrinsic motivation.

3 452 8,422 views
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Free Tools to Incorporate Game-Based Learning

Edutopia blogger Andrew Miller looks at a few of his favorite game-based learning tools - the ones that cost nothing and are available right now.

8 503 9,910 views
article

Technology Integration Research Review: Evidence-Based Programs by Subject

Technology integration is a broad umbrella; applications and strategies vary by academic discipline. Edutopia's research analyst reviews subject-specific research and recommends programs for each.

3 135 14,933 views
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Games Support Multiple Learning Styles

Edutopia blogger Andrew Miller looks at how gaming in the classroom can support visual, kinesthetic, auditory, and read/write learners.

9 475 9,775 views
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Addiction vs. Reflection: Unlocking the Potential of Games

Adam Timothy of the Lost in Learning Project offers a compelling examination of why video gaming could revolutionize education - and why it hasn't happened yet.

5 177 4,075 views

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Beyond Badges: Why Gamify?

Social studies teacher and ed tech adjunct Matthew Farber describes his quest into the research about why gamification works

6 362 6,520 views
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James Gee: What Do Video Games Have to Do with Project-Based Learning?

A conversation between John Larmer and David Ross of the Buck Institute about project based learning, video games, and the work of James Paul Gee.

2 352 6,385 views
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4 Best Practices in Implementing GBL

For successful gamification, build the excitement, use the data you collect, make the game fun for all students, and never underestimate the value of play.

2 477 6,249 views
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Play It Forward: New Xbox Games for Learning

Dr. Alex Games (his real name), Education Design Director at Microsoft Studios, describes some new game experiences that bring both augmented reality and embodied learning into the living room.

4 135 6,249 views
article

Technology Integration: What Experts Say

Educators and researchers share their views on why technology integration is an important strategy for 21st century classrooms.

27 6,249 views
Kurt Squire on Civic Engagement Through Digital Games (Big Thinkers Series)
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Kurt Squire on Civic Engagement Through Digital Games (Big Thinkers Series)

Game-based learning scholar Kurt Squire explores how to leverage young people's interest in social networks, gaming, and new forms of media to foster deeper connections to civic and political life and greater youth involvement in the community.

3 242 6,113 views
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Using the Video Game Model in the Classroom

Blogger Mary Beth Hertz shares her experience in applying gaming concepts to her classroom practices.

13 217 6,113 views

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