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WHAT WORKS IN EDUCATION The George Lucas Educational Foundation

Game-Based Learning

Get tips, techniques, and tools that apply the principles of game design to the learning process -- a dynamic way to engage learners and help educators assess learning.

Teaching Ethics and Narrative . . . With Violent Video Games?

A Norwegian high school risks - and succeeds at - using violent video games to engage literature and religious studies classes with core material.

Game-Based Learning: Resource Roundup

Check out Edutopia's collection of articles, videos, and resources on using video games, simulations, and gaming concepts in the classroom.

Made With Play: Game-Based Learning Resources

Edutopia's Made With Play series takes a look at game-like learning principles in action and commercial games in real classrooms -- and offers tips and tools for bringing them into your own practice.

Kinect in the Classroom

PBL and game-based learning expert Andrew Miller shares some benefits of using the Microsoft Kinect game in the classroom, as well as some tips and resources for building lessons.

Discuss

Teaching Ethics and Narrative . . . With Violent Video Games?

Last comment 5 days 8 hours ago
6 20 1,115 views

Using Minecraft as an Educational Tool

Last comment 2 weeks 15 hours ago
8 14 33,830 views

Beyond the Worksheet: Playsheets, GBL, and Gamification

Last comment 3 weeks 5 days ago
6 40 13,568 views

Recreational and Educational Value of Math Puzzles

Blog posted Fri, 07/05/2013 - 14:15
11 1 13,836 views

Teaching Ethics and Narrative . . . With Violent Video Games?

Blog posted Tue, 07/15/2014 - 14:47
6 20 1,115 views

Making Lessons Come Alive in the Classroom with the Xbox Kinect

Blog posted Wed, 06/01/2011 - 09:18
8 0 4,285 views

Browse

blog

How a Classroom Game Becomes an Embedded Assessment

Guest blogger Ross Flatt, a sixth grade teacher at Quest to Learn, demonstrates how studying geography with Galactic Mappers can be a viable strategy for embedding assessment in a classroom game.

5 10,801 views
article

Digital Learning Day: Resource Roundup

The fourth annual Digital Learning Day will be on February 4, 2015. We’ve compiled some useful resources to help you celebrate the day with your class and support digital learners all year long.

5 3 50,165 views
blog

Games in the Mathematics Classrooms: There’s an App for That!

Educational app developer and guest blogger Patrick Feeney looks at what makes a good math gaming app and lists some of his favorite puzzles that engage students while teaching them effectively.

7 3 14,193 views
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3 Ways Coding and Gaming Can Enhance Learning

Guest blogger Douglas Kiang, computer science teacher and edtech advocate, shows how the Inform7 language, the Minecraft game and the Maker-friendly Arduino kit can enhance learning in high school, middle school and elementary school classrooms.

6 5 8,123 views
blog

Improving How We Review Edtech: 3 Case Studies

Edutopia blogger Judy Willis looks at three edtech product review sites – EdSurge, ClassroomWindow and CommonSense Media – and compares their usefulness in providing teachers with a comprehensive picture of how to find the best available tools.

4 1 981 views
Fostering Creativity and Community with a Platform Video Game
video

Fostering Creativity and Community with a Platform Video Game

Opportunities for student collaboration, peer assessment, and rigorous design challenges abound in the puzzle video game LittleBigPlanet 2, where users are given the same toolset as the game's creators to build and share their own levels.

309 views
blog

Sports for the Mind: From PlayStation to Active Learning

Guest blogger Junaid Khan of ChicagoQuest school presents the PlayStation game LittleBigPlanet 2 as a rich source of creative and collaborative learning opportunities, and gives us four tips to maximize learning and assessment.

1 2 803 views

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A Neurologist Makes the Case for the Video Game Model as a Learning Tool

Blogger Judy Willis MD was a neurologist before she became a teacher; she shares some insights about how the brain responds to video games.

158 15 40,882 views
Using Minecraft as an Educational Tool
video

Using Minecraft as an Educational Tool

Middle school students create their own 3D virtual worlds and learn lessons about communication, collaboration, and digital citizenship through the first-person sandbox-style game called Minecraft.

8 14 33,830 views
article

K-5 iPad Apps According to Bloom's Taxonomy

An elementary library media specialist reviews iPad apps as they map to an updated version of Bloom's Taxonomy in this six-part series.

3 12 29,635 views
blog

Game-Based Learning Units for the Everyday Teacher

A game-based unit includes structures, themes, and mechanisms for trial and error.

20 2 29,367 views
Welcome to the Digital Generation
video

Welcome to the Digital Generation

The Digital Generation Project presents video portraits of the lives of young students from around the country who are using digital media to learn, communicate, and socialize in new and exciting ways.

8 2 29,010 views
blog

Five Future Technologies That Will Shape Our Classrooms

Nick Grantham of FractusLearning describes how five emerging technologies, despite their science fictional nature, might be used in classrooms of the not-too-distant future.

3 7 26,064 views
article

Big Thinkers on Education

Some of the most compelling visionaries in the world -- from Sir Ken Robinson to Jane Goodall to Martin Scorsese -- are focusing their attention on how to improve education. Get inspired by their big ideas.

2 4 23,476 views

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