How the Maker Movement Is Moving into Classrooms | Edutopia
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WHAT WORKS IN EDUCATION The George Lucas Educational Foundation
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The Maker movement is a unique combination of artistry, circuitry, and old-fashioned craftsmanship. Certainly, learning by doing or "making" has been happening since our ancestors refined the wheel.

Don’t treat making as a sidebar to an already overtaxed curriculum. As you investigate the principles behind teaching STEAM via making, you'll see sound research from many educators throughout history, including Jean Piaget who, in 1973, wrote:

[S]tudents who are thus reputedly poor in mathematics show an entirely different attitude when the problem comes from a concrete situation and is related to other interests.

In 1972, Seymour Papert predicted what many complain is the state of today's apps and programs for modern students:

[T]he same old teaching becomes incredibly more expensive and biased toward its dumbest parts, namely the kind of rote learning in which measurable results can be obtained by treating the children like pigeons in a Skinner box.

Indeed, many of us go on first our first techno-rush as kids playing with erector sets, Legos, and the Radio Shack electronic kits. In a day when everyone thinks, "There's an app for that," many educators believe that we're missing the point of technology if we think its best use is programming kids to memorize math facts. Students don't want to use apps -- they want to make them.

Sylvia Martinez and Gary Stager write, in Invent to Learn, a book that some call the "Maker in Education bible":

Maker classrooms are active classrooms. In active classrooms one will find engaged students, often working on multiple projects simultaneously, and teachers unafraid of relinquishing their authoritarian role. The best way to activate your classroom is for your classroom to make something.

A new generation of inventors is surfing the tide of the Maker movement. These classrooms emphasize making, inventing, and creativity. Let's look at the terminology and trends that will help educators understand the Maker movement.

Society's Move Toward Making

Here's a quick overview of history and terminologies.

Make Magazine

This bi-monthly magazine was first released in January 2005 by Dale Dougherty. It focuses on the Do It Yourself (DIY) and Do It With Others (DIWO) mindsets. Every issue features step-by-step projects that often use household materials to make complex gadgetry and inventions.

Maker Faires

These massive events were initially created by Make Magazine to "celebrate arts, crafts, engineering, science projects," and DIY. The first Maker Faire was in April 2006 in San Mateo, California. Dozens of Maker Faires and mini Maker Faires have become a worldwide celebration for makers everywhere.

Makerspaces, Hackerspace, FabLab, or TechShop

While some use these terms interchangeably, many say they are different. Some say hackerspaces focus on the technology aspect, while makerspaces are broader, including many kinds of artistic endeavors not necessarily technology-related. TechShops are run by a for-profit company, and FabLabs are a loose spin-off from MIT's center for Bits and Atoms led by Neil Gershenfeld:

 

Indeed, many communities have a new form of nonprofit called a makerspace -- a "community center with tools" where members share things they could not afford as individuals, including 3D printers, metalworking tools, vinyl cutters, laser cutters, and more.

Design Thinking

This term alludes to the specific cognitive activities that occur during the process of designing something. While design thinking in schools transcends the Maker movement, it is becoming part of the curriculum in many schools with makerspaces. As some schools innovate, they are using resources like the Design Thinking Toolkit to involve stakeholders in redesigning the schools themselves.

Tinker, Create, Modify, Design, Hack, Build, Invent, Fix, Make

As you read about making, you'll hear many terms. In my classroom, one of the most important verbs is "tinker." Some might call tinkering experimenting, but it's more than that.

For example, when my son was making a robot out of a Hummingbird Robotics Kit, he tinkered with several motors and input devices to determine which he would use. He experienced a lot of failure, but we called that tinkering. We celebrate tinkering because there are times you may sit down to "make" with literally nothing more than the knowledge in your brain. Tinkering is a celebrated part of making because it is part of the invention process.

Making in Education

Invent to Learn by Sylvia Martinez and Gary Stager

In my opinion, this book does a masterful job of connecting education research and the Maker mnovement. Tightly tied to the constructivist movement, Invent to Learn gave strength to the anecdotal evidence mounting from school design labs and makerspaces that students were becoming highly engaged learners.

#geniushour or 20 Percent Time

The practice of Google employees spending 20 percent of their time tinkering has led to some of that company's biggest innovations, including Gmail and Google maps. Some schools have worked toward this approach, while others have spurred toward #geniushour, ignited by Angela Maiers' book The Passion Driven Classroom.

While proponents of each will argue the merits of the names and what you call them, you'll see that in both cases, student-driven project-based learning and tinkering with STEAM tools are a big part of the practice.

Learning Commons

In many places, libraries are evolving into learning commons. Based upon the work of David Loertscher et. al in the 2011 book The New Learning Commons, libraries are becoming more comfortable spaces for collaboration and connection as well as common areas for tools and resources. This makes them a perfect place for makerspaces.

Makerspaces, Hackerspaces, and FabLabs in Schools

The FabLab at Kentucky Country Day School in Louisville (see the video above) has all kinds of tools from a 3D printer to a laser cutter and vinyl cutter. Third graders are taught to build robotics using Lego NXT kits, and older kids build and program their own robots using Arduino boards and all kinds of tools. Older students complete design challenges and build using every tool in the area, including items like sanders and drills, usually found in woodworking shops.

Research and Development Departments in Schools

You can even prototype and adopt this mindset in your school. Shabbi Luthra from the American School of Bombay has created a seven-person R&D department. This entity is commissioned with prototyping and reimagining educational experiences at the school and sharing what they learn. (Follow them on Twitter @asb_research.) As a form of "disruptive innovation," you can tinker with school itself -- and certainly progressive schools are doing this.

The Maker movement is moving in. How do your students make and create? Please share in the comments.

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Comments (8)Sign in or register to postSubscribe to comments via RSS

Dawn Casey-Rowe's picture
Dawn Casey-Rowe
Rhode Island, Social Studies

Great article, Vicki. My kids loved Genius Hour this year. I'm not sure what I'm teaching this coming year, but the Genius Hour thought process will be part of it. For me, Genius Hour headed toward social philanthropy, problem solving, and entrepreneurship, lessons every student needs.

Mary Clark's picture
Mary Clark
Middle School Library Media Tech

Thanks for including libraries, Vicki! We had a pop-up makerspace in December last year. This year I'm planning on having Maker Mondays. We are definitely more in the maker rather than hacker space mode as we were using donated craft supplies.

Dawn raised a point I've been toying with. While I don't want to direct the makerspace, as I really want it to be a place where students can be free to create what they want, I'd love if there was a charitable outcome. There may be a lot of administrative hurdles to jump, but I was thinking of setting up a store where students could sell what they make, with the money going to a student-selected charity, or to buy something specific for the library or school. Still mulling it over, if anyone has any suggestions!

I'll be adding your article to the Makerspace collection I just started: http://www.vingle.net/collections/1196934?s=tw

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Anna P's picture

Check out the August issue of Make Magazine for the cover article on how design education blends project based learning, social change, and student engagement!

kakraeger's picture
kakraeger
Elementary Gifted Specialist from Atlanta, GA

Great article! Love the Genius Time concept! I plan to incorporate that this year in my gifted classroom and try to pilot in some regular ed classes too. Tinkering with the school as "disruptive innovation"? That is WAY cool and could lead to some significant improvements in our educational system.

TeacherHann's picture
TeacherHann
Middle School Tech Teacher in Toronto

I just wanted to add that MakerEd is pushing the individualized "every child a maker" concept. This is leading to a democratization of education, putting more control (of some choices) into the hands of the learner. Students are treated with respect as co-learners with teachers. Teachers who don't have all the answers and who model what it looks like to not be afraid to fail, and how to respond when failure happens. The emphasis is less on the product, and more on the journey!
FYI - #MakerEd chat is Tuesday nights at 9 pm EST on Twitter.

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Jared Bitting's picture

So . . . where are the Technology & Engineering classrooms in all of this? They have ALWAYS been Maker Spaces. They are the people trained to use most of the devices needed for the more involved Maker projects that are not just program oriented.

Robin Ruiz- Teacherparent's picture
Robin Ruiz- Teacherparent
Middle School Integrated Curriculum-Aspiring Leader-Lifelong Learner

Great article, follow you on twitter.
Do you think this is the 70's Shop room gone techno?

Randy-oh's picture

Thanks for the great job spelling this out, since it is a great reference to help teachers educate administrations on the power learning that such spaces can generate.
As noted in the comment above, the term shop is certainly related. It gives some administrators willies since they see this as vocational training. We know different, that we are inspiring reasoning, independent thinkers whether they go to college or not. I just want to get on with it and if it means calling it a FabLab, fantastic.

TeacherHann's picture
TeacherHann
Middle School Tech Teacher in Toronto

I just wanted to add that MakerEd is pushing the individualized "every child a maker" concept. This is leading to a democratization of education, putting more control (of some choices) into the hands of the learner. Students are treated with respect as co-learners with teachers. Teachers who don't have all the answers and who model what it looks like to not be afraid to fail, and how to respond when failure happens. The emphasis is less on the product, and more on the journey!
FYI - #MakerEd chat is Tuesday nights at 9 pm EST on Twitter.

(2)
Mary Clark's picture
Mary Clark
Middle School Library Media Tech

Thanks for including libraries, Vicki! We had a pop-up makerspace in December last year. This year I'm planning on having Maker Mondays. We are definitely more in the maker rather than hacker space mode as we were using donated craft supplies.

Dawn raised a point I've been toying with. While I don't want to direct the makerspace, as I really want it to be a place where students can be free to create what they want, I'd love if there was a charitable outcome. There may be a lot of administrative hurdles to jump, but I was thinking of setting up a store where students could sell what they make, with the money going to a student-selected charity, or to buy something specific for the library or school. Still mulling it over, if anyone has any suggestions!

I'll be adding your article to the Makerspace collection I just started: http://www.vingle.net/collections/1196934?s=tw

(2)

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