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8th grade language arts teacher

Gamification is a wonderful

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Gamification is a wonderful way to keep students motivated in the classroom. I have found that lessons that involve computer usage or games have a long-lasting effect on the thought provoking process of students. It allows students to open their minds and in many cases think outside of the box. Gamification integrated with lessons adds a nice touch to the educational setting in a world that is driven by the advancement and the major impact that technology has on students in today's society.

Social studies teacher & educational technology adjunct pursuing an Ed.D.

Top Dog is an interesting new

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Top Dog is an interesting new book about winning and competition, some of which have genetic links (the COMT gene).

4th grade teacher

Lucas you mentioned "Students

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Lucas you mentioned "Students will ask you about "winning" frequently" and it something I hear often from my students, we should tap into that competitive edge they innately have! Students just never tend to see the classroom as a gaming situation sadly. The games you mentioned all can address the issues our students have, and can help them realize that they can problem solve with ease. I believe many students are so engaged with gaming they are not aware of the lessons they can be learning from the activities. Trying a math problem multiple times until they are certain it works is something we rarely see children strive towards, yet getting past a difficult level by trying 10 different approaches after learning what didn't work is something they constantly do. We can use all of these approaches to engage our students in the classroom and with any activity they try, but do you think we will ever be quite able to replicate the level of engagement they have when trying out their favorite games?

CEO, former edtech professor, inventor, gamer

Quest-based learning platform

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If I might add to your list, 3D GameLab is a quest-based learning platform where teachers and students play, design, and share quests and badges to create personalized learning that meets unique needs. By earning experience points, rewards, and achievements, players “level up” choosing quests they want to play, with the ability to align to Common Core Standards. Teachers literally turn class into a game, providing the opportunity for true mastery learning over time. We are now entering our third year of development on the platform.

3D GameLab is also an educator learning community where we connect in the guild site, and at online and live events like teacher camp, creating engaging learning experiences for teachers and and students of all ages. Please join one of our live events to learn more!

Great comment Lucas! To

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Great comment Lucas! To actually be effective, gamification cannot just be about points, badges & leaderboards - and there's been a lot of research which shows that just providing extrinsic rewards can be damaging to intrinsic motivation - not what we want to encourage in education. Extrinsic rewards can be ok, but only when they actually represent achievement in the target behaviour.
I'm currently taking the gamification MOOC mentioned in the article (great course, btw!) and what's been really interesting is how much of what makes a game effective can also be applied to education - and these are the things that you've mentioned: choice, challenging, complex, ill-defined problems, feedback, providing a sense of progression and autonomy - and teamwork & collaboration. These are elements which actually drive engagement and contribute to the development of intrinsic motivation in players.
And that's the other thing - games aren't always just competitive - many of the most effective games are actually based on collboration, teamwork and forming tight social groups with other players.

Instructional Technology Coordinator, Pender County Schools, NC

With Gamification, Don't Lose Sight of What Makes Games Great!

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Let's face it. School is already a game, albeit a poorly designed one. Students will ask you about "winning" frequently. It usually takes the form of, "What do I have to make on this test to get an 'A' or 'to pass' depending on where they've set their 'win condition.'" With a game-like mindset, we have a fantastic lens through which we can view the instructional design process. However, gamification MUST go beyond simple XP, levels, badges, and leader boards. We must also focus on the other elements that make games so compelling. Things such as choice, the role of failure, complex, ill-defined problems, and teamwork are elements that can also be a huge boost to engaging learners.

If these things are new to you, it's time to take a break from the rat race and play a game. Don your teacher lenses and pick up a game like Bioshock Infinite, Skyrim, or World of Warcraft. As you play, consider your brain's activity. What makes you want to keep playing? What makes you want to quit? Now, think of your classroom the same way... If I were a player in this "game" would I want to keep playing or quit?

It is a shame that our dropout rates are so high and that our learners are bored out of their minds. This is school! This is where we should tap into our learners' sense of wonder and excitement! We can do this, people!! A playful, game-like approach is just one avenue.

-Lucas (

Wowzers offers online Game-based Math curriculum for Grades 3-8

Mathematics game-based learning

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Jane makes some great points in her TED talk. Game-based learning in the classroom not only offers intrinsic value to the instruction, but it also allows students to fail and then learn from their fails.

Its a simple concept, but in the world of today's schools, failing has become a form of disengagement. Gamification within the classroom allows students to fail and not feel remorse or reject, which we feel is huge at such a young age.

If you're seeking a game-based learning mathematics experience for your students, we invite you to try our demo at

Executive Director, Founder of Arts & Learning Conservatory

Actually gaming increase your

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Actually gaming increase your all over skills it sets the correct queue between eyes and brain giving a huge pick to your concentration , help in stimulating competitive skills and impose a great deal of quick responsive stimulation on brain.

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