Explore videos that showcase evidence-based learning practices in K-12 schools, and see our core strategies and key topics in action.
Allowing students to move the furniture can help you differentiate instruction and give your students more agency in their learning.
School 21 develops confident students who can articulate their thoughts and learning with strategies like discussion guidelines and roles and structured talk tasks.
While assessment is built into some games, teachers can assess learning after gameplay by having students create a mod or strategy guide, or develop game scenarios.
Whatever your classroom management style, in-class games can work when you invoke your usual rules, assign student roles, facilitate effectively, and allow processing time.
Teachers have a number of options for introducing students to a new game-based lesson, including the fishbowl, playing together, and beginning with a simplified version.
Career and Technical Education
High Tech High School's four academies provide students with a range of vocational majors, connecting them with real-world contexts and teaching 21st-century skills.
Engage history students with the challenge of creating and producing their own radio program to share their knowledge and ideas with a wide audience.
For any project within a vocational major, High Tech High encourages teachers and students to include relevant content from other subject areas to enhance real-world connections.
In an ungraded weekly seminar throughout their freshman year, incoming students at High Tech High School learn about each other, themselves, and their academic community.
What happens when you put GoPro cameras into the hands of teachers? You get a peek into just how fun, hectic, and wonderful an educator's day can be!
By sending home detailed data reports that focus on a specific skill, Humboldt opens a two-way line of communication with parents about their child's learning.
Imagine a safe space where students with autism can go to calm their bodies and then get back to the business of learning.