Explore videos that showcase evidence-based learning practices in K-12 schools, and see our core strategies and key topics in action.
Allowing students to move the furniture can help you differentiate instruction and give your students more agency in their learning.
School 21 develops confident students who can articulate their thoughts and learning with strategies like discussion guidelines and roles and structured talk tasks.
Students at Casey Middle learn more (and feel good about it) in a combined language arts/fitness class that boosts their cognition with aerobic and anaerobic activities.
Native English and Spanish speakers come together in Casey Middle's Bilingual Program, tutoring one another as they study core subjects and electives in both languages.
Social and Emotional Learning
At Symonds Elementary, teachers use morning meetings to develop valuable social-emotional skills, create a culture of respect and trust, and prepare students to learn.
At Albemarle County Public Schools, teachers use social media to get ideas for their classroom, for professional development, and to connect student learning to the real world.
At Albemarle County Public Schools, flexible classrooms empower student choice, increase student engagement, and improve student participation.
In Hampton High's Disaster Relief Mission, math students role-play air traffic controllers and pilots to assess their skills in a performance-based simulation.
With Hampton High's tech instructional coach, teachers have found a confidant, subject-area expert, co-teacher, and PD coordinator at their fingertips, enhancing smart, school-wide tech integration.
In Hampton High's PBA Chemistry Research Project, students create a model of their compound, produce a video about it, and defend it in a debate.
Whether it's an app or a piece of paper, exit tickets are quick, ungraded assessments of how you're teaching and what students need from you next.
While assessment is built into some games, teachers can assess learning after gameplay by having students create a mod or strategy guide, or develop game scenarios.
Imagine a safe space where students with autism can go to calm their bodies and then get back to the business of learning.