Explore videos that showcase evidence-based learning practices in K-12 schools, and see our core strategies and key topics in action.
Allowing students to move the furniture can help you differentiate instruction and give your students more agency in their learning.
School 21 develops confident students who can articulate their thoughts and learning with strategies like discussion guidelines and roles and structured talk tasks.
Teachers at Sammamish High in Washington share their difficulties and triumphs as their school moves from traditional delivery of instruction to schoolwide problem-based learning.
Middle school students learn social studies through Historia, a paper-based simulation game that incorporates a world cultures curriculum aligned to state standards.
Guest blogger Alicia Iannucci, a math teacher at Quest to Learn, explains Caterpillar, a game she developed to teach her sixth graders about probability and statistics, as well as the fun real-world skill of game modding.
At People Serving People, a homeless shelter in Minneapolis, local design firms and educators work together to show kids how design thinking can help them make a difference in their neighborhoods
Guest blogger Dan Bloom describes how he used Minecraft to reimagine one of his ninth grade biology labs, and offers four steps toward incorporating the game into any curriculum.
Sixteen-year-old Alexa gains hands-on experience and leadership skills by collaborating on a play space for kids through Philadelphia's Public Workshop, which promotes community engagement and innovation.
Rachelle Vallon, Guidance Counselor and Wellness Coordinator at NYC's Quest to Learn school, describes how the Boss Level design challenge incorporates SEL and 21st century skills.
High school student Pierre combined biology, math, economics, and more to transform his campus greenhouse into a sustainable aquaponic system that provides fresh vegetables for the cafeteria.
Mimi Ito, an expert in young people's use of digital media, shares her research on informal learning in online communities, where students can build technology skills, learn media literacy, and create and share their work.
Through a project called Knowledge in Action, researchers at the University of Washington have been exploring whether project-based learning can help high school students with diverse learning styles understand content more deeply in advanced...
Imagine a safe space where students with autism can go to calm their bodies and then get back to the business of learning.