Levinson shares a professional-development tactic from master history teacher Eric Rothschild, describing how, by engaging his AP European history class in role play, he brought the subject to life for the students. For more on the use of simulations to teach the social sciences, you may also want to read Aaron Kaio’s "Civic Mirror: Simulated National Building for Middle Schoolers."
Kiang, computer science teacher and edtech advocate, shows how the Inform7 language, the Minecraft game and the Maker-friendly Arduino kit can enhance learning in high school, middle school and elementary school classrooms.
Teng and Cameron Baker, game developers with an interest in education, suggest that the gaming world can teach educators lessons about abstract thinking, enthusiastic engagement, and creative play in pursuit of knowledge.
The game jam (a game about making a game) is a hands-on model for inspiring student creativity, collaboration, and sense of accomplishment. In this post, Farber describes a student-focused game jam conducted at Quest to Learn, a school in New York City. For more about how you can use game jams to teach and assess 21st-century skills, focus on deeper learning, and present content, also read "Game Jam Your Classroom" by Andrew Miller.
The executive director of the nonprofit design studio Institute of Play offers a look inside the groundbreaking school she co-founded, Quest to Learn. For related resources, check out "Made With Play: Game-Based Learning Resources."
High school students gain programming literacy and collaboration skills as they work in teams to build video games for elementary school students. Check out another great Edutopia resource on the subject, "Learning STEM Skills by Designing Video Games."