George Lucas Educational Foundation Celebrating our 25th Anniversary!

Game-Based Learning

Get tips, techniques, and tools that apply the principles of game design to the learning process -- a dynamic way to engage learners and help educators assess learning.

PrintPrint
  • Facebook
  • Twitter
  • Pinterest
  • Share
Game controller attached to a blackboard

Epic Fail or Win? Gamifying Learning in My Classroom

A teacher shares how she gamified classroom learning (including turning assignments into quests, and encouraging students to mod them), along with what worked and what didn't.

A Guide to Game-Based Learning

A quick look at game modalities can help you approach game-based learning via single- or multiplayer, one-time or persistent, game or simulation . . .

Using Gaming Principles to Engage Students

Improve your grasp of instructional design by looking at five game design dynamics and applying them to how you build curriculum and run your class.

Made With Play: Game-Based Learning Resources

Edutopia's Made With Play series takes a look at game-like learning principles in action and commercial games in real classrooms -- and offers tips and tools for bringing them into your own practice.

Illustration of a wind-up brain

Game-Based Learning: Resource Roundup

Check out Edutopia's collection of articles, videos, and resources on using video games, simulations, and gaming concepts in the classroom.

Discuss

Climate Change and Game-Based Learning

Last comment 2 weeks 2 days ago
2 63 4,940 views

Calling All Learners and Teachers for Hour of Code 2016

Last comment 1 week 6 days ago
7 223 33,643 views

48 Ultra-Cool Summer Sites for Kids and Teachers

Last comment 2 weeks 5 days ago
31 3,666 113,635 views

Inspiring Young Writers With Minecraft

Mon, 11/21/2016 - 06:00
4 207 5,059 views

Gamifying Your Class to Meet the Needs of All Learners

Thu, 10/20/2016 - 10:00
9 12 14,116 views

Epic Fail or Win? Gamifying Learning in My Classroom

Fri, 03/20/2015 - 06:00
34 591 32,232 views

Browse

A photo of an elementary-school girl creating a model with colorful sticks.
Article

Meshing GBL With PBL: Can It Work?

When planning a PBL unit, use GBL elements to teach 21st-century skills, as a modality for lesson content, to differentiate instruction, or with games as products.

1 564 14,351 views
a photo of a stopwatch
Article

The 8 Minutes That Matter Most

Like a story, lessons deserve compelling beginnings and endings. From pop culture connections to finishing with a level-up, here are eight strategies for holding students' attention.

35 6,530 344,441 views
Article

Coding for Kids Revisited

Learn about six new or improved resources designed especially to help elementary school students learn and develop coding skills.

10 736 24,938 views
How to Encourage Collaborative Lesson Planning
Article

There’s No "I" in Teacher: 8 Tips for Collaborative Planning

Teachers become learning designers when given the space to collaborate by (among other things) cultivating trust, keeping it simple, and ensuring that it's student relevant.

2,381 33,643 views
Article

Design Challenge: DIY Assistive Game Controllers

Here are four of many possible ways for transforming standard video games into assistive technology tools that students of any ability can enjoy.

198 1,411 views
Learning Happens by Doing
Article

The Boss Level Challenge: Designing and Doing

With passion, timing, desirable goals, strategic alliances, and careful scheduling, Quest to Learn's intensive PBL "Boss Level" challenge can succeed for any school and grade.

3 284 4,705 views
Article

8 Play-Based Strategies to Engage Youth in Learning

Play is something that comes naturally to young people, so why not enhance their learning opportunities by engaging them to play with purpose?

2 3,793 22,115 views

Pages

Article

Using Gaming Principles to Engage Students

Improve your grasp of instructional design by looking at five game design dynamics and applying them to how you build curriculum and run your class.

22 2,970 20,939 views
Boy at laptop with headphones on
article

Technology Integration: What Experts Say

Educators and researchers share their views on why technology integration is an important strategy for 21st century classrooms.

3 73 19,998 views
Article

K-5 iPad Apps for Applying (Bloom's Revised Taxonomy, Part 3)

An elementary library media specialist reviews apps along the revised Bloom's taxonomy. Apps for Applying are reviewed in this third post of a six-part series.

57 19,527 views
Article

Simulations Can Change the Course of History . . . Classes

Edutopia blogger Matt Levinson shares a professional development tactic from master history teacher Eric Rothschild, describing how, by engaging his AP European history class in role play, he brought the subject to life for the students.

6 1,532 18,821 views
Article

K-5 iPad Apps for Evaluating (Bloom's Revised Taxonomy, Part 5)

An elementary library media specialist reviews apps along the revised Bloom's taxonomy. Apps for evaluating Evaluation are reviewed in this fifth post of a six-part series.

36 18,351 views
A person is holding a smartphone with Pokemon Go showing on their screen. They're taking a picture of someone bent over, holding a coffee cup, and touching a purple rat Pokemon.
Article

Pokémon Go... and Global Success Skills?

Harness the immersive game Pokémon Go to engage your students in the skills required for collaboration, inquiry, written communication, and building culture.

6 100 17,880 views
Article

Video Games in the STEM Classroom

Blogger and teacher Shawn Cornally describes how he came to accept his students' passion for video games and channel some of the titles into his STEM curriculum.

1 170 17,645 views

Pages