George Lucas Educational Foundation

Game-Based Learning

Get tips, techniques, and tools that apply the principles of game design to the learning process -- a dynamic way to engage learners and help educators assess learning.

PrintPrint
  • Facebook
  • Twitter
  • Pinterest
  • Share
Game controller attached to a blackboard

Epic Fail or Win? Gamifying Learning in My Classroom

A teacher shares how she gamified classroom learning (including turning assignments into quests, and encouraging students to mod them), along with what worked and what didn't.

A Guide to Game-Based Learning

A quick look at game modalities can help you approach game-based learning via single- or multiplayer, one-time or persistent, game or simulation . . .

Using Gaming Principles to Engage Students

Improve your grasp of instructional design by looking at five game design dynamics and applying them to how you build curriculum and run your class.

Made With Play: Game-Based Learning Resources

Edutopia's Made With Play series takes a look at game-like learning principles in action and commercial games in real classrooms -- and offers tips and tools for bringing them into your own practice.

Illustration of a wind-up brain

Game-Based Learning: Resource Roundup

Check out Edutopia's collection of articles, videos, and resources on using video games, simulations, and gaming concepts in the classroom.

Discuss

An Alternative to Kahoot for In-Class Review

Last comment 2 weeks 6 days ago
4 4 739 views

Apps to Support Diverse Learners in the Classroom

Last comment 6 days 18 hours ago
5 130 41,630 views

The Educational Potential of Pokémon Go

Last comment 2 weeks 3 days ago
2 145 1,970 views

What’s a Gamer Brain and How Can We Harness It in Class?

Tue, 02/07/2017 - 06:00
4 390 3,535 views

Apps to Support Diverse Learners in the Classroom

Mon, 10/19/2015 - 12:00
5 130 41,630 views

The Educational Potential of Pokémon Go

Fri, 07/22/2016 - 13:07
2 145 1,970 views

Browse

A photo of a middle-school student working on a tablet.
Article

4 Best Practices in Implementing GBL

For successful gamification, build the excitement, use the data you collect, make the game fun for all students, and never underestimate the value of play.

3 1,830 8,618 views
A photo of 2 young boys sitting in a big easy chair, playing games on their tablets.
Article

Engaging Students with Social Game Mechanics

In-class games can build social-emotional, collaboration, and problem-solving skills when they bring students face-to-face for trading, arguing, judging, persuading, guessing, and bluffing.

4 269 5,171 views
A photo of an elementary-school girl creating a model with colorful sticks.
Article

Meshing GBL With PBL: Can It Work?

When planning a PBL unit, use GBL elements to teach 21st-century skills, as a modality for lesson content, to differentiate instruction, or with games as products.

1 534 14,036 views
a photo of a stopwatch
Article

The 8 Minutes That Matter Most

Like a story, lessons deserve compelling beginnings and endings. From pop culture connections to finishing with a level-up, here are eight strategies for holding students' attention.

35 7,018 357,176 views
Article

Coding for Kids Revisited

Learn about six new or improved resources designed especially to help elementary school students learn and develop coding skills.

10 662 25,855 views
How to Encourage Collaborative Lesson Planning
Article

There’s No "I" in Teacher: 8 Tips for Collaborative Planning

Teachers become learning designers when given the space to collaborate by (among other things) cultivating trust, keeping it simple, and ensuring that it's student relevant.

2,346 35,718 views
Article

Design Challenge: DIY Assistive Game Controllers

Here are four of many possible ways for transforming standard video games into assistive technology tools that students of any ability can enjoy.

198 1,477 views

Pages

Article

Gamifying Student Engagement

Social studies teacher and ed tech adjunct Matthew Farber outlines the basics of gamification and suggests how they can be used to engage students in a game-centric world.

8 55 20,192 views
Article

Teaching Tools: Using Online Simulations and Games

Online simulations and games are a new frontier for many classroom teachers.

43 157 19,945 views
Article

Revolution, Responsibility, and Football: Teaching Financial Literacy to Middle Schoolers

In the second installment of this series, guest blogger Brian Page offers three more financial literacy resources, this time focusing on an educational site and two online games to engage middle schoolers in understanding personal finances.

2 26 19,207 views
A person is holding a smartphone with Pokemon Go showing on their screen. They're taking a picture of someone bent over, holding a coffee cup, and touching a purple rat Pokemon.
Article

Pokémon Go... and Global Success Skills?

Harness the immersive game Pokémon Go to engage your students in the skills required for collaboration, inquiry, written communication, and building culture.

6 103 18,468 views
Article

Video Games in the STEM Classroom

Blogger and teacher Shawn Cornally describes how he came to accept his students' passion for video games and channel some of the titles into his STEM curriculum.

1 170 17,975 views
Article

K-5 iPad Apps for Applying (Bloom's Revised Taxonomy, Part 3)

An elementary library media specialist reviews apps along the revised Bloom's taxonomy. Apps for Applying are reviewed in this third post of a six-part series.

57 17,483 views
Article

Don't Forget to Play!

Edutopia blogger Andrew Miller makes a strong case for why a sense of play and an embrace of failure are both integral parts of the learning process.

17 1,916 17,237 views

Pages