George Lucas Educational Foundation

Game-Based Learning

Get tips, techniques, and tools that apply the principles of game design to the learning process -- a dynamic way to engage learners and help educators assess learning.

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Game controller attached to a blackboard

Epic Fail or Win? Gamifying Learning in My Classroom

A teacher shares how she gamified classroom learning (including turning assignments into quests, and encouraging students to mod them), along with what worked and what didn't.

A Guide to Game-Based Learning

A quick look at game modalities can help you approach game-based learning via single- or multiplayer, one-time or persistent, game or simulation . . .

Using Gaming Principles to Engage Students

Improve your grasp of instructional design by looking at five game design dynamics and applying them to how you build curriculum and run your class.

Made With Play: Game-Based Learning Resources

Edutopia's Made With Play series takes a look at game-like learning principles in action and commercial games in real classrooms -- and offers tips and tools for bringing them into your own practice.

Illustration of a wind-up brain

Game-Based Learning: Resource Roundup

Check out Edutopia's collection of articles, videos, and resources on using video games, simulations, and gaming concepts in the classroom.

Discuss

Epic Fail or Win? Gamifying Learning in My Classroom

Last comment 2 weeks 5 days ago
38 584 34,633 views

It's Time to Make Learning Fun Again . . . Even for Adults

Last comment 2 days 13 hours ago
20 675 47,838 views

It's Time to Make Learning Fun Again . . . Even for Adults

Tue, 02/10/2015 - 12:00
20 675 47,838 views

Using Math Apps to Increase Understanding

Tue, 04/18/2017 - 15:09
5 821 361,636 views

Ideas for Using Minecraft in the Classroom

Mon, 10/24/2016 - 12:34
17 272

Browse

A photo of a speaker at the iPadalooza conference.
Article

It's Time to Make Learning Fun Again . . . Even for Adults

Bring professional development events to life with Interactive Learning Challenges, which merge collaboration, interactivity, and problem solving in a hands-on environment for learning technology.

20 675 47,838 views
An illustration of someone playing a video game with an old-school joystick.
Article

Strategies to Level Up Learning

The platform model of game-based learning resources can help non-gaming teachers vet appropriate classroom games, provide student performance analytics, and include lesson plan ideas.

264 6,229 views
A photo of 2 elementary-school boys going under a limbo bar.
Article

Incentivizing Your Class: The Engagement-Based Classroom Management Model

Invite your students to participate in a behavioral model that helps them level up with their engagement and attitude -- much like a video game.

7 2,446 90,691 views
A photo of a middle-school student working on a tablet.
Article

4 Best Practices in Implementing GBL

For successful gamification, build the excitement, use the data you collect, make the game fun for all students, and never underestimate the value of play.

3 470 8,970 views
A photo of 2 young boys sitting in a big easy chair, playing games on their tablets.
Article

Engaging Students with Social Game Mechanics

In-class games can build social-emotional, collaboration, and problem-solving skills when they bring students face-to-face for trading, arguing, judging, persuading, guessing, and bluffing.

4 269 5,232 views
A photo of an elementary-school girl creating a model with colorful sticks.
Article

Meshing GBL With PBL: Can It Work?

When planning a PBL unit, use GBL elements to teach 21st-century skills, as a modality for lesson content, to differentiate instruction, or with games as products.

1 538 13,704 views
a photo of a stopwatch
Article

The 8 Minutes That Matter Most

Like a story, lessons deserve compelling beginnings and endings. From pop culture connections to finishing with a level-up, here are eight strategies for holding students' attention.

35 7,131 363,470 views

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Article

Revolution, Responsibility, and Football: Teaching Financial Literacy to Middle Schoolers

In the second installment of this series, guest blogger Brian Page offers three more financial literacy resources, this time focusing on an educational site and two online games to engage middle schoolers in understanding personal finances.

2 27 19,683 views
A person is holding a smartphone with Pokemon Go showing on their screen. They're taking a picture of someone bent over, holding a coffee cup, and touching a purple rat Pokemon.
Article

Pokémon Go... and Global Success Skills?

Harness the immersive game Pokémon Go to engage your students in the skills required for collaboration, inquiry, written communication, and building culture.

6 105 19,185 views
Article

Video Games in the STEM Classroom

Blogger and teacher Shawn Cornally describes how he came to accept his students' passion for video games and channel some of the titles into his STEM curriculum.

1 20 18,437 views
Illustration showing a computer and various icons connected to games and gameplay.
Article

Gamifying Your Class to Meet the Needs of All Learners

Introduce game dynamics like leveling up and earning badges into your classroom to boost student engagement.

10 177 17,690 views
Managing Game-Based Learning in the Classroom
Article

Managing In-Class Gameplay

Whatever your classroom management style, in-class games can work when you invoke your usual rules, assign student roles, facilitate effectively, and allow processing time.

3 251 17,690 views
Article

Don't Forget to Play!

Edutopia blogger Andrew Miller makes a strong case for why a sense of play and an embrace of failure are both integral parts of the learning process.

17 1,100 17,441 views
Article

K-5 iPad Apps for Evaluating (Bloom's Revised Taxonomy, Part 5)

An elementary library media specialist reviews apps along the revised Bloom's taxonomy. Apps for evaluating Evaluation are reviewed in this fifth post of a six-part series.

36 16,693 views

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