George Lucas Educational Foundation

Game-Based Learning

Get tips, techniques, and tools that apply the principles of game design to the learning process -- a dynamic way to engage learners and help educators assess learning.

PrintPrint
  • Facebook
  • Twitter
  • Pinterest
  • Share
Game controller attached to a blackboard

Epic Fail or Win? Gamifying Learning in My Classroom

A teacher shares how she gamified classroom learning (including turning assignments into quests, and encouraging students to mod them), along with what worked and what didn't.

A Guide to Game-Based Learning

A quick look at game modalities can help you approach game-based learning via single- or multiplayer, one-time or persistent, game or simulation . . .

Using Gaming Principles to Engage Students

Improve your grasp of instructional design by looking at five game design dynamics and applying them to how you build curriculum and run your class.

Made With Play: Game-Based Learning Resources

Edutopia's Made With Play series takes a look at game-like learning principles in action and commercial games in real classrooms -- and offers tips and tools for bringing them into your own practice.

Illustration of a wind-up brain

Game-Based Learning: Resource Roundup

Check out Edutopia's collection of articles, videos, and resources on using video games, simulations, and gaming concepts in the classroom.

Discuss

Gamification in Education

Last comment 1 week 4 days ago
11 888 40,612 views

Coding Across the Curriculum

Wed, 10/18/2017 - 15:28

Gamifying Your World Language Classes

Fri, 10/13/2017 - 10:00
26 2,181 views

Building a Sense of Community—With Math

Fri, 10/13/2017 - 12:00
477 5,839 views

Browse

Using Games for Classroom Assessment
Article

Using Games for Assessment

While assessment is built into some games, teachers can assess learning after gameplay by having students create a mod or strategy guide, or develop game scenarios.

4,023 31,144 views
Managing Game-Based Learning in the Classroom
Article

Managing In-Class Gameplay

Whatever your classroom management style, in-class games can work when you invoke your usual rules, assign student roles, facilitate effectively, and allow processing time.

3 251 17,690 views
"Rolling Out" a Game in the Classroom
Article

"Rolling Out" a Game

Teachers have a number of options for introducing students to a new game-based lesson, including the fishbowl, playing together, and beginning with a simplified version.

183 9,966 views
a photo of a stopwatch
Article

The 8 Minutes That Matter Most

Like a story, lessons deserve compelling beginnings and endings. From pop culture connections to finishing with a level-up, here are eight strategies for holding students' attention.

357,972 views
Silhouette of a boy jumping out of a chess piece
Article

Gamification: Engaging Students With Narrative

Gamify a classroom by introducing a fun narrative, reframing assignments to fit into that narrative, and making students care about the outcome.

5 1,846 15,198 views
Illo of an open book with arrows coming out of the pages
Article

Interactive Fiction in the Classroom

As a classroom tool, interactive fiction sharpens close reading and writing, and logical and critical thinking. It also reinforces systems and design thinking skills.

6 534 11,461 views
Game controller attached to a blackboard
Article

Epic Fail or Win? Gamifying Learning in My Classroom

A teacher shares how she gamified classroom learning (including turning assignments into quests, and encouraging students to mod them), along with what worked and what didn't.

38 647 34,633 views

Pages

Article

8 Play-Based Strategies to Engage Youth in Learning

Play is something that comes naturally to young people, so why not enhance their learning opportunities by engaging them to play with purpose?

2 130 21,676 views
Article

Simulations Can Change the Course of History . . . Classes

Edutopia blogger Matt Levinson shares a professional development tactic from master history teacher Eric Rothschild, describing how, by engaging his AP European history class in role play, he brought the subject to life for the students.

6 444 21,427 views
Article

K-5 iPad Apps for Creating (Bloom's Revised Taxonomy, Part 6)

An elementary library media specialist reviews apps along the revised Bloom's taxonomy. Apps for evaluating Evaluation are reviewed in this fourth post of a six-part series.

1 93 21,178 views
Article

Teaching Tools: Using Online Simulations and Games

Online simulations and games are a new frontier for many classroom teachers.

43 157 20,431 views
Article

Gamifying Student Engagement

Social studies teacher and ed tech adjunct Matthew Farber outlines the basics of gamification and suggests how they can be used to engage students in a game-centric world.

8 55 20,182 views
Article

Revolution, Responsibility, and Football: Teaching Financial Literacy to Middle Schoolers

In the second installment of this series, guest blogger Brian Page offers three more financial literacy resources, this time focusing on an educational site and two online games to engage middle schoolers in understanding personal finances.

2 27 19,683 views
A person is holding a smartphone with Pokemon Go showing on their screen. They're taking a picture of someone bent over, holding a coffee cup, and touching a purple rat Pokemon.
Article

Pokémon Go... and Global Success Skills?

Harness the immersive game Pokémon Go to engage your students in the skills required for collaboration, inquiry, written communication, and building culture.

6 105 19,185 views

Pages