George Lucas Educational Foundation Celebrating our 25th Anniversary!

Game-Based Learning

Get tips, techniques, and tools that apply the principles of game design to the learning process -- a dynamic way to engage learners and help educators assess learning.

PrintPrint
  • Facebook
  • Twitter
  • Pinterest
  • Share
Game controller attached to a blackboard

Epic Fail or Win? Gamifying Learning in My Classroom

A teacher shares how she gamified classroom learning (including turning assignments into quests, and encouraging students to mod them), along with what worked and what didn't.

A Guide to Game-Based Learning

A quick look at game modalities can help you approach game-based learning via single- or multiplayer, one-time or persistent, game or simulation . . .

Using Gaming Principles to Engage Students

Improve your grasp of instructional design by looking at five game design dynamics and applying them to how you build curriculum and run your class.

Made With Play: Game-Based Learning Resources

Edutopia's Made With Play series takes a look at game-like learning principles in action and commercial games in real classrooms -- and offers tips and tools for bringing them into your own practice.

Illustration of a wind-up brain

Game-Based Learning: Resource Roundup

Check out Edutopia's collection of articles, videos, and resources on using video games, simulations, and gaming concepts in the classroom.

Discuss

48 Ultra-Cool Summer Sites for Kids and Teachers

Last comment 2 weeks 5 days ago
31 3,666 113,635 views

Coding for Kids Revisited

Last comment 3 weeks 5 hours ago
10 736 24,938 views

Epic Fail or Win? Gamifying Learning in My Classroom

Last comment 1 week 3 days ago
34 591 32,232 views

Inspiring Young Writers With Minecraft

Mon, 11/21/2016 - 06:00
4 207 5,059 views

Gamifying Your Class to Meet the Needs of All Learners

Thu, 10/20/2016 - 10:00
9 12 14,116 views

Epic Fail or Win? Gamifying Learning in My Classroom

Fri, 03/20/2015 - 06:00
34 591 32,232 views

Browse

Katie Salen on the Power of Game-Based Learning (Big Thinkers Series)
video

Katie Salen on the Power of Game-Based Learning (Big Thinkers Series)

Katie Salen, executive director of nonprofit design studio Institute of Play, offers a look inside the ground-breaking school in New York City that she co-founded, Quest to Learn. The school uses core principles of game design as a framework to...

340 9,881 views
Article

Gaming for Social Good

Teacher and edtech leader Matthew Farber introduces us to the world of gaming for social good.

3 279 5,647 views
Article

Recreational and Educational Value of Math Puzzles

NASA scientist and math educator Deepak Kulkarni, Ph.D. looks at the recreational and educational value of math puzzles, with a special focus on the algebraic teaching potential of OkiDoku.

12 668 22,115 views
Article

Game-Based Learning Ideas from ISTE

Edutopia blogger Andrew Miller, fresh from the ISTE conference, shares a few ideas about working with the latest tools for game-based learning.

6 633 10,352 views
Article

Beyond Badges: Why Gamify?

Social studies teacher and ed tech adjunct Matthew Farber describes his quest into the research about why gamification works

6 214 9,881 views
Article

Lessons from the Field: Teaching Foundational Life Skills Through Baseball

Kevin Christofora, President of the Woodstock Little League, makes a clear case for how the game of baseball is an opportunity for teaching children a number of foundational life skills.

1 216 2,117 views
Article

Gamifying Student Engagement

Social studies teacher and ed tech adjunct Matthew Farber outlines the basics of gamification and suggests how they can be used to engage students in a game-centric world.

8 55 21,174 views

Pages

Article

Small, Safe Steps for Introducing Games to the Classroom

To successfully introduce games into your classroom, play them first, make them voluntary, and think of them as tools for differentiation and building classroom culture.

14 331 9,175 views
Article

Games and the Common Core: Two Movements That Need Each Other

Milton Chen, Senior Fellow with GLEF, suggests that the game-based learning and Common Core movements could be mutually beneficial to one another.

9 164 9,175 views
Two girls are sitting, building a house with popsicle sticks on a table with a white and blue checkered cover.
Article

How Games Can Extend Learning After the Bell

Games can provide ideal conditions for informal learning. Strong, immersive engagement means that students may not require (or desire) a classroom setting for learning.

1 142 8,940 views
Students in class working in pairs on laptops looking at a projection on screen
Article

Students as Designers: Game Jams!

The game jam (a game about making a game) is a hands-on model for inspiring student creativity, collaboration, and sense of accomplishment.

7 3,318 8,705 views
"Rolling Out" a Game in the Classroom
Article

"Rolling Out" a Game

Teachers have a number of options for introducing students to a new game-based lesson, including the fishbowl, playing together, and beginning with a simplified version.

1,325 8,705 views
A photo of a middle-school student working on a tablet.
Article

4 Best Practices in Implementing GBL

For successful gamification, build the excitement, use the data you collect, make the game fun for all students, and never underestimate the value of play.

3 1,856 8,470 views
Article

All Fun & Games? Understanding Learner Outcomes Through Educational Games

A good educational game offers engagement, assessment, and learning, with the game data providing a valuable invisible assessment opportunity for students, teachers, and parents.

10 727 8,469 views

Pages