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Game-Based Learning

Get tips, techniques, and tools that apply the principles of game design to the learning process -- a dynamic way to engage learners and help educators assess learning.

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Epic Fail or Win? Gamifying Learning in My Classroom

A teacher shares how she gamified classroom learning (including turning assignments into quests, and encouraging students to mod them), along with what worked and what didn't.

A Guide to Game-Based Learning

A quick look at game modalities can help you approach game-based learning via single- or multiplayer, one-time or persistent, game or simulation . . .

Using Gaming Principles to Engage Students

Improve your grasp of instructional design by looking at five game design dynamics and applying them to how you build curriculum and run your class.

Made With Play: Game-Based Learning Resources

Edutopia's Made With Play series takes a look at game-like learning principles in action and commercial games in real classrooms -- and offers tips and tools for bringing them into your own practice.

Illustration of a wind-up brain

Game-Based Learning: Resource Roundup

Check out Edutopia's collection of articles, videos, and resources on using video games, simulations, and gaming concepts in the classroom.

Discuss

48 Ultra-Cool Summer Sites for Kids and Teachers

Last comment 2 weeks 1 day ago
31 3,666 113,371 views

Coding for Kids Revisited

Last comment 2 weeks 3 days ago
10 735 24,881 views

Epic Fail or Win? Gamifying Learning in My Classroom

Last comment 6 days 20 hours ago
34 591 31,922 views

Inspiring Young Writers With Minecraft

Mon, 11/21/2016 - 06:00
2 199 4,952 views

Gamifying Your Class to Meet the Needs of All Learners

Thu, 10/20/2016 - 10:00
9 12 14,080 views

Epic Fail or Win? Gamifying Learning in My Classroom

Fri, 03/20/2015 - 06:00
34 591 31,922 views

Browse

Article

Game-Based Storytelling

Blogger Matthew Farber looks at video games as narratives, defines some game development terms, and suggests a range of tools and activities for students to tell their own stories through the gaming medium.

2 98 14,315 views
Article

Revolution, Responsibility, and Football: Teaching Financial Literacy to Middle Schoolers

In the second installment of this series, guest blogger Brian Page offers three more financial literacy resources, this time focusing on an educational site and two online games to engage middle schoolers in understanding personal finances.

2 1,466 17,366 views
Article

Gamification in Education

Edutopia blogger Vicki Davis and her high school students are exploring what makes games effective for classroom use. As of this blog, they've come up with six essential elements, but their task is far from complete.

9 916 39,433 views
Creative Role-Play Encourages Deeper Science Learning
Article

Adventures with Dr. Smallz: Creating a Powerful Need to Know

Science teacher Leah Hirsch inspires students' need to know with a microscopic, absent-minded doctor lost in a patient's body who sends the class communiques to help him diagnose and cure.

2 220 3,754 views
Article

Preschoolers in the Digital Sandbox

Assistive tech specialist and guest blogger Tara Jeffs believes that age-appropriate edtech can help preschool learners reach their potential - if these tools are presented in ways that inspire initiative and creativity.

7 610 8,213 views
Article

10 Apps for Math Fluency

Edutopia blogger Monica Burns reviews ten apps, many available for both iOS and Android, that encourage math fluency by engaging elementary students with games to amuse as well as teach.

32 356 308,586 views
Article

Why Serious Games Are Not Chocolate-Covered Broccoli

Teacher and edtech leader Matthew Farber talks about what Serious Gaming is (and isn't), who develops and promotes these amusing activities based on real-world concerns, and why we want our students to play them.

3 371 10,326 views

Pages

John Seely Brown on Motivating Learners (Big Thinkers Series)
video

John Seely Brown on Motivating Learners (Big Thinkers Series)

Innovative thinker John Seely Brown, known for his ideas for merging digital culture and education, shares lessons educators can learn from surfers, gamers, and artists on how passion and competitive hunger can drive intrinsic motivation.

3 168 11,499 views
James Paul Gee on Learning with Video Games
video

James Paul Gee on Learning With Video Games

The gaming expert shares insights into why video games are such effective learning tools.

1 209 11,499 views
In the background, a lot of young students are playing outside on cement, closed in by their surrounding classrooms. At the forefront, five students are sitting around a small rectangular table with their elbows on the table and their hands raised, smilin
Article

History, Empathy, Systems Thinking, and Gaming

One teacher used a unique social deduction game to build a unit on the Salem Witch Trials that also taught students empathy and systems thinking.  

2 106 11,264 views
Reframing Failure as Iteration Allows Students to Thrive
Article

Boss Level: Collaborative Student-Led Learning at Quest to Learn

Rachelle Vallon, Guidance Counselor and Wellness Coordinator at NYC's Quest to Learn school, describes how the Boss Level design challenge incorporates SEL and 21st century skills.

5 487 11,264 views
A young boy in a blue sweater and jeans with glasses is sitting on a bench indoors beside a window, holding a tablet and looking at a sheet of paper on the bench.
Article

New Tools for Interactive Fiction and Engaged Writing

An interactive storytelling tool called Twine hooks students into deeper learning through the empathy of creating a choice-filled historical narrative with multiple outcomes.

8 2,019 11,030 views
Article

What Can Educators Learn from the Gaming Industry?

Guest bloggers Kelly Teng and Cameron Baker, game developers with an interest in education, suggest that the gaming world can teach educators lessons about abstract thinking, enthusiastic engagement, and creative play in pursuit of knowledge.

10 1,004 11,030 views
Illo of an open book with arrows coming out of the pages
Article

Interactive Fiction in the Classroom

As a classroom tool, interactive fiction sharpens close reading and writing, and logical and critical thinking. It also reinforces systems and design thinking skills.

6 552 10,795 views

Pages