Matthew Farber

Blog Posts

Tags Game-Based Learning
March 28, 2014

All games tell stories. Unlike other media (books, television, film), the interactivity puts the player in the role of protagonist. Writing games can be quite complex and involve more than characters and dialogue. To get a better understanding,...

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Tags Game-Based Learning
February 19, 2014

All well designed games begin with a spirit of fun. Some games must deliver a serious and purposeful message, too. An example is Nightmare: Malaria, an iPad game with a similar mechanic as the popular side...

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Tags Education Trends
December 3, 2013

"I think everybody in this country should learn how to program a computer because it teaches you how to think." - Steve Jobs

The above quote is on the homepage of the coding website Tynker. Coding, formerly known as programming (I still...

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Tags Game-Based Learning
October 14, 2013

In early September, my sixth grade social studies students began playing the SimCityEDU beta. Around the same time, my seventh graders began playing a non-digital debate game -- complete with teams, a point system and a leaderboard. All of my...

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Tags Game-Based Learning
September 11, 2013

When today's K-12 students enter college and embark in their careers, they will most likely encounter a wide array of game-like elements, such as badge systems. In June, Blackboard Learn, a learning management system for higher education, announced a...

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Tags Game-Based Learning
July 24, 2013

Over the years, many video games with social themes have been developed. In 2005, the United Nations World Food Programme released Food Force. Food Force was a downloadable game, developed by game publisher Konami, in which players delivered...

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Tags Game-Based Learning
June 11, 2013

Mashable defines gamification as "applying game thinking or even game mechanics into a non-game context. " Game mechanics in the "real world" include earning badges, completing...

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Tags Game-Based Learning
May 2, 2013

In her TED talk, "Gaming Can Make a Better World," author and researcher Jane McGonigal posits that in game worlds people are "motivated to do something that matters, inspired to collaborate, to cooperate." Video games are interactive and engaging. It's no wonder they are so pervasive with both...

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game-based learning, project-based learning, social media, mobile learning
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