Tech2Learn: Success Stories of Technology Integration in the Classroom
This video series goes inside the classrooms of educators who use technology tools in their lessons every day. Learn from their challenges, celebrate their successes, and share their resources in every episode.
Originally Published: May 9, 2012 | Updated: December 15, 2014
Get a better understanding of the definition and the promise of blended learning from this playlist of nine videos and additional resources gathered by VideoAmy. For a comprehensive list of additional resources, you might also want to check out Edutopia’s big list of blended-learning resources.
Small, Jr. offers four practical tips for getting comfortable with blended learning: don't assume every kid is a tech wiz, be wary of online textbooks, use PowerPoint sparingly, and encourage student-to-student communication.
Stock, a K-12 digital learning expert, explains how blended learning is a construct rather than a model, and details the thinking that led her group to link personalized instruction with student-driven learning.
Educator Kate Summers engages her students by asking them to "teach back" chemistry concepts to their peers via online demonstrations created with tech tools like Google Docs, Keynote, and PowerPoint. Check out these resource links from Kate Summers.
An under-utilized high school library becomes a constant learning organization and a place of cloud literacy where students present to each other and collaborate via their avatars inside 3-D virtual classrooms.
Cooper, a fourth grade teacher with a creative approach to literature study, gets his students into the authors' heads by having them imagine an interview and then construct it collaboratively via app smashing.
James, a teacher researcher focused on effective learning and teaching, suggests four collaborative-presentation tool technologies for engaging students with course material in and out of class: myBrainshark, PosterMyWall, Screencast-o-matic and Padlet.
Holland of EdTech Teacher looks at the SAMR Model as she walks us through ways to redefine learning through screencasting apps that allow students to combine audio, images, drawing, and text to present, tell stories, and explain thought processes. For more on screencasting, also read "Common Core in Action: Screencasting in the Fourth Grade Math Classroom," by Monica Burns.
Starting with four hand-me-down cameras and four donated computers, high school teacher Jim Sill and his students built a successful media production business in Central California. Check out these resource links from Jim Sill.
DeGennaro, director and founder of Unlocking Silent Histories, describes the experience of introducing indigenous youth in Guatemala to the art of documentary filmmaking and watching them find their voices.
Can seconds-long Vine and Instagram videos be used as teaching tools? According to a number of educators online, the answer is a resounding yes! To help educators utilize Vine in class, VideoAmy has pulled together some of the best resources and videos from around the web.
Mueller, a teacher at Quest to Learn, uses the online math game site Mangahigh to illustrate three tips for differentiated instruction: pre-assessment, formative assessment, and the Goldilocks Principle of 'just right.'
For students to embrace the skills needed in a changing technology landscape, teachers must coordinate knowledge, instructional practices, and technologies to positively influence academic achievement.
Davis shares a wealth of apps and platforms that can facilitate teaching and maximize learning within a BYOD classroom and school environment. She counts 51, and these are just her favorites! For more recommendations about apps, check out Edutopia’s Apps page.
High school computer science teacher Ben Chun's students gain programming literacy and collaboration skills as they work in teams to build video games for elementary school students. Check out these resource links from Ben Chun.
Check out Edutopia's collection of articles, videos, and resources on using video games, simulations, and gaming concepts in the classroom. Another great resource is Edutopia’s video series, "Made With Play: Game-Based Learning Resources."
Digital learning specialist Adam provides a quick overview of seven apps that are appropriate for teaching younger children one of the most critical 21st-century skills: coding. For more resources and suggestions on teaching programming skills, be sure to check out Edutopia’s Coding in the Classroom page.