What Works in Public Education

Content for this project is licensed under a Creative Commons BY-NC-ND License.

More Resources to Explore

Games for Change, an organization dedicated to using computer and video games for social improvement.

Karma Tycoon, a free online video game created to empower teens to get into nonprofit entrepreneurship.

Darfur Is Dying, a video game that provides a window into the experience of 2.5 million refugees in Sudan's Darfur region.

RezEd: The Hub for Learning in Virtual Worlds

Global Kids blog

Global Kids Second Life Curriculum

Global Kids Online Leadership Program

Advertisement

@edutopia on Twitter Edutopia on Facebook RSS feed link

Advertisement

Rate This Video

Average: 5 (1 vote)

Digital Youth Portrait: Nafiza

An active participant in New York City's Global Kids organization, Nafiza explores international issues through gaming and virtual worlds. More to this story.

Forward Share Comments(3) Comment RSS
Play Video
Embed Video | Buy DVD | Download | Credits

Instructions:

Copy and paste this code to your Web page:

Terms of Use

Close window

This video is available on the following DVDs:

Close window

Release Date: 5/27/2009
Running Time: 04:49

Video Credits

Produced and Directed by

  • Ken Ellis

Coordinating Producer

  • Lauren Rosenfeld

Editor

  • Karen Sutherland

Camera Crew

  • Orlando Video Productions

Production Support

  • Amy Erin Borovoy

Production Assistant

  • Doug Keely

Original Music

  • Ed Bogas

Additional Footage and Still Photographs Courtesy of

  • Global Kids
  • © 2009
  • The George Lucas Educational Foundation
  • All rights reserved.

Close window

This video is available as a free download from iTunes U. Download video

If you do not have iTunes on your computer, download iTunes here.

Downloaded videos are designed to play on computers and PDAs and are most appropriate for personal or small group viewing. For best quality or for large-screen presentations, this video is also available for purchase.

Close window

Glossary

Teen Second Life: An internet-based 3D virtual world where people ages 13-17 can meet, create, and socialize using voice and text chat.

Avatar: A term referring to the digital representation of a user of any virtual world, computer game, or other Internet-based online community.

Global Kids: An organization committed to educating and inspiring urban youth to become successful students as well as global and community leaders.

Comic Life: A desktop publishing program for the Mac used to design comic strips.

Digital Literacy: The ability to locate, organize, understand, evaluate and create information using digital technology.

Machinima: A term derived from machine and cinema that refers to filmmaking created through the real-time recording of computer games, virtual worlds, or any already existing three-dimensional digital environment or virtual world.

Sources: Twinity.com, Teen.SecondLife.com, GlobalKids.org, Wikipedia.org


Discussion Questions

1. Is Nafiza typical of kids in your community? Why, or why not?

2. Is it surprising that Nafiza spends so much time playing video games? Why, or why not?

3. Nafiza uses technology "from the moment she wakes up." Is she over-connected?

4. What skills is Nafiza learning by participating in Global Kids? How is Global Kids changing her worldview?

5. Why do you think kids like Nafiza enjoy virtual worlds like Second Life? Do virtual worlds have any learning potential?



0
was this helpful?
Suzanne Arkin
Posted on 5/28/2009 7:54am

As a Board member of Global Kids, this is the first time I really got a complete understanding of what these amazaing kids can do in this outstanding and amazine program.

I don't know where Nafiza is going to college, but make sure her favorite choice sees this. she comes across as a first rate student and leader.

Barry gets top hurrahs from me.

And enormous thanks to the George Lucas Foundation

0
was this helpful?
SeanProctor
Posted on 10/01/2009 8:31am

Digital Youth Portrait: Nafiza

Video Name: Digital Youth Portrait: Nafiza

Grade Level: High School though the subject is in 12th grade
The students were making a movie using an online world as a way to communicate. Students created avatars and held meetings. The world was akin to an MMORPG or the Sims. They used editing technology and uploaded images as a pdf file.

The students were able to interact socially and learned how to make a movie. Also, the skills learned in order to produce said movie are practical and will have value outside of the assignment.

I was surprised to see a video game being played that I would recognize, even though she didn't play Mortal Kombat efficiently. I enjoyed watching the video though.

0
was this helpful?
Marie Curie
Posted on 10/27/2009 9:03am

Well… I visit your website first time and found this site very useful and interesting! Well… you guys doing nice work and I just want to say that keep rocking and keep it up!!!!
Marie Curie

Post a comment

(Sign in or create an account now, or after you post.)

Sign In

Thanks for your comment. It will be posted once you've signed in to your account. Please sign in here
Not yet a member of the Edutopia community? Create an Account

Create an Account

Almost there! As soon as your account is created, your new comment will be posted.
Mollom CAPTCHA (play audio CAPTCHA)
By creating an account, you agree to Edutopia's terms of use.