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WHAT WORKS IN EDUCATION The George Lucas Educational Foundation

Virtual Worlds?

Virtual Worlds?

Related Tags: Classroom Technology
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13 Replies 2322 Views
I've often heard about the educational potential (especially for distance and online learning) of virtual worlds, but I haven't ever really seen it in action. I remember a teacher at a school I used to work at created a whole virtual world using Atmosphere Builder (which, sadly, no longer is available) based on the school he was teaching in, and students could enter with an avatar, walk around, read the notices, talk to each other and so on. However, that was about 6 or 7 years ago - virtual words have definitely moved on since then, if you look at the explosion of games like Second Life and World of Warcraft. Anyway, I guess I'm saying is there anyone out there using them? What do you think are the educational benefits? What are the risks? Here's a link to an interesting article from Australia about them http://www.theaustralian.com.au/higher-education/opinion-analysis/virtua...

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Lee Ross's picture
Lee Ross
CEO of SlateXP, Inc.

We have been trying to find the right group to embrace a virtual learning platform we have constructed for the past few months. We initially built one (actually inherited) that had too little structure for teachers to be able to effectively deliver instruction. We have a demo we can show you now and how it connects to our learning management system if you are interested. We have schools from the UK and US interested in piloting the program, but the cost is causing me some heartburn. Send me an email if you would like to discuss. lross@slatexp.com

Michael Baker's picture

I've experimented with using second life, but at this point the benefit hasn't justified the effort. With so many other collaborative tools at my disposal, I haven't had time to structure a successful integration. I agree there is potential, but the vision still seems blurry to me. I'd love to see examples of more successes.

Wish school curriculum allowed educators the 20% playtime that innovative companies utilize. We have a lot of passionate and creative thinkers who are being held back. This combined with the amazingly limited connection between public education and neuroscience baffle me. Give us the time to imagine a new world and we'll build it. Even if it is only virtual for now...

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