WHAT WORKS IN EDUCATION The George Lucas Educational Foundation
Game-Based Learning: Resource Roundup
Check out Edutopia's collection of articles, videos, and resources on using video games, simulations, and gaming concepts in the classroom.
Originally Published: July 11, 2011 | Updated: October 6, 2014
- Teaching Ethics and Narrative . . . With Violent Video Games? by Paul Darvasi (2014)
A Norwegian high school risks -- and succeeds at -- using violent video games to engage literature and religious studies classes with core material.
- Simulations Can Change the Course of History . . . Classes, by Matt Levinson (2014)
Levinson shares a professional-development tactic from master history teacher Eric Rothschild, describing how, by engaging his AP European history class in role play, he brought the subject to life for the students. For more on the use of simulations to teach the social sciences, you may also want to read Aaron Kaio’s "Civic Mirror: Simulated National Building for Middle Schoolers."
- Games in the Mathematics Classrooms: There’s an App for That! by Patrick Feeney (2014)
Feeney, an educational app developer, looks at what makes a good math gaming app and lists some of his favorite puzzles that engage students while teaching them effectively.
- March Madness Meets AP Lit, by Brian Sztabnik (2014)
Sztabnik uses the NCAA bracketing model to whip his AP Lit class into a literature-embracing frenzy as they rank their votes to determine the best poem or novel they've read all year.
- Teaching Financial Literacy to Middle Schoolers, by Brian Page (2014)
In the second installment of this series, Page offers three more financial-literacy resources, this time focusing on an educational site and two online games to engage middle schoolers in understanding personal finances.
- Katie Salen on the Power of Game-Based Learning, by Edutopia Staff (2013)
The executive director of the nonprofit design studio Institute of Play offers a look inside the groundbreaking school she co-founded, Quest to Learn. For related resources, check out "Made With Play: Game-Based Learning Resources."
- Game-Based Learning in Practice, by Matthew Farber (2013)
Farber explains what game-based learning looks like in practice in middle school classrooms.
- Video Games in the STEM Classroom, by Shawn Cornally (2012)
Cornally describes how he came to accept his students' passion for video games and channel some popular games into his STEM curriculum.
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Tips and Tools to Get Started
- Game-Based Storytelling, Matthew Farber (2014)
Farber looks at video games as narratives, defines some game-development terms, and suggests a range of tools and activities for students to tell their own stories through the gaming medium.
- Free Tools to Incorporate Game-Based Learning, by Andrew Miller (2013)
Miller looks at a few of his favorite game-based learning tools -- the ones that cost nothing and are available right now.
- Using the Video Game Model in the Classroom, by Mary Beth Hertz (2011)
Technology teacher Hertz shares her experience in applying gaming concepts to her classroom practices.
- Game-Based Learning Units for the Everyday Teacher, by Andrew Miller (2011)
A game-based unit includes structures, themes, and mechanisms for trial and error. Miller provides some direction for first-time gamers.
- How to Build Curriculum Units Using the Video Game Model, by Andrew Miller (2011)
Miller offers some specific techniques for building a game structure across different subjects.
- Teaching Tools: Using Online Simulations and Games, by Suzie Boss (2010)
Gaming remains new territory for most schools. But educators on the frontiers are eager to share what they're learning.
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Using Games for Learning and Assessment
- What You Can Learn About Learning Through Video Game Play, by Ben Johnson (2014)
Video game play can go beyond entertainment -- it can mean building on prior knowledge and taking risks with learning in order to grow skills and a greater understanding.
- 3 Ways Coding and Gaming Can Enhance Learning, by Douglas Kiang (2014)
Kiang, computer science teacher and edtech advocate, shows how the Inform7 language, the Minecraft game and the Maker-friendly Arduino kit can enhance learning in high school, middle school and elementary school classrooms.
- What Can Educators Learn From the Gaming Industry? by Kelly Teng (2014)
Teng and Cameron Baker, game developers with an interest in education, suggest that the gaming world can teach educators lessons about abstract thinking, enthusiastic engagement, and creative play in pursuit of knowledge.
- James Paul Gee on Learning With Video Games, by Edutopia Staff (2012)
Gaming expert Gee shares insights into why video games are such effective learning tools.
- Game-Based Learning to Teach and Assess 21st-Century Skills, by Andrew Miller (2012)
Miller reviews some of the popular gaming titles with an educator's eye toward enhancing the development of 21st-century skills.
- Five-Minute Film Festival: Game-Based Learning, by Amy Erin Borovoy (2012)
The internet is buzzing about the possibilities and potential downsides of video games in education. VideoAmy has put together a playlist of videos about games for learning.
- A Neurologist Makes the Case for the Video Game Model as a Learning Tool, by Judy Willis (2011)
The popularity of video games is not the enemy of education, but rather a model for best teaching strategies.
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Engaging Students With Innovative Programs
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Games for Social Good
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Straightforward Gamification Strategies
- Gaming the College Admissions Process, by Matthew Farber (2014)
College prep and admissions are serious business, but gamifying the process may just help middle and high school students understand the challenges and find solutions.
- Beyond the Worksheet: Playsheets, GBL, and Gamification, by Alice Keeler (2014)
Keeler introduces playsheets, gamified worksheet apps that sweeten skill-and-drill by increasing student self-efficacy through the challenge-and-reward model they associate with a gaming environment.
- Gamification in Education, by Vicki Davis (2014)
Davis and her high school students are exploring what makes games effective for classroom use. As of this blog, they've come up with six essential elements, but their task is far from complete.
- Gamifying Student Engagement, by Matthew Farber (2013)
Find out about the basics of gamification and how they can be used to engage students in a game-centric world. For more from Farber on gamification, be sure to see his other two posts, "Beyond Badges: Why Gamify?" and "Badges and the Common Core."
- Gamestar Mechanic: Gamification Made Easy, by Andrew Proto (2013)
Middle school English teacher and former technology instructor Proto talks about how Gamestar Mechanic can serve as a cool student engagement tool.
- The Gamification of Education: What School Can Learn from Video Games, by Terry Heick (2012)
Take a guided tour through the evolution of gaming and get hints on how students can customize their own educational experience.
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