WHAT WORKS IN EDUCATION The George Lucas Educational Foundation
Game-Based Learning: Resource Roundup
Check out Edutopia's collection of articles, videos, and resources on using video games, simulations, and gaming concepts in the classroom.
Originally Published: July 11, 2011 | Updated: November 20, 2013
Katie Salen on the Power of Game-Based Learning, by Edutopia Staff
The executive director of the nonprofit design studio Institute of Play offers a look inside the groundbreaking school she co-founded, Quest to Learn. For related resources, check out our roundup, "
Made With Play: Game-Based Learning Resources."
Game-Based Learning in Practice, by Matthew Farber (2013)
Teacher and education technology innovator Farber shows what game-based learning looks like in practice in middle school classrooms.
Video Games in the STEM Classroom, by Shawn Cornally (2012)
Blogger and teacher Cornally describes how he came to accept his students' passion for video games and channel some popular games into his STEM curriculum.
Five-Minute Film Festival: Game-Based Learning, by Amy Erin Borovoy
The Internet is buzzing about the possibilities and potential downsides of video games in education. VideoAmy has put together a playlist of videos about games for learning.
Get Your Game On: How to Build Curriculum Units Using the Video Game Model, by Andrew Miller (2011)
Education consultant Miller offers some specific techniques for building a game structure across different subjects.
Game-Based Learning Units for the Everyday Teacher, by Andrew Miller (2011)
A game-based unit includes structures, themes, and mechanisms for trial and error. Miller provides some direction for first-time gamers.
See all Edutopia blogs about Game-Based Learning.
Back to Top Tips and Tools to Get Started
Back to Top Using Games for Learning and Assessment
Back to Top Engaging Students with Innovative Programs
Game Jam Your Classroom, by Andrew Miller (2013)
Find out what a game jam is and how you can use it to teach and assess 21st-century skills, focus on deeper learning, and present content.
Games Can Make "Real Life" More Rewarding, by Mary Beth Hertz (2013)
Hertz reflects on author Jane McGonigal's suggestion that a game-based view of real life opens the door for new incentives to improve and succeed.
Teaching Teamwork Through Video Game Development, by Edutopia Staff
High school students gain programming literacy and collaboration skills as they work in teams to build video games for elementary school students. Check out another great Edutopia resource on the subject, "
Learning STEM Skills by Designing Video Games."
Avatars Teach Teens About Self-Image, Suzie Boss (2009)
Even as the national beauty obsession grows, a new virtual world has emerged to give kids another perspective about image.
The Games Pupils Play, by Owen Edwards (2009)
Quest to Learn, a publicly funded school in New York, teaches entirely through games and hopes to open more of these Institutes of Play in the near future.
Back to Top Games for Social Good
Back to Top Straightforward Gamification Strategies
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