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WHAT WORKS IN EDUCATION The George Lucas Educational Foundation

The Digital Generation Project

Welcome to the Digital Generation Project. Edutopia's in-depth coverage of students from around the country reveals how young people are using new media to learn, communicate, and socialize in new and exciting ways.
  • Welcome to the Digital Generation (Overview Video)

    Today's kids are born digital -- born into a media-rich, networked world of infinite possibilities. But their digital lifestyle is about more than just cool gadgets; it's about engagement, self-directed learning, creativity, and empowerment. The Digital Generation Project tells their stories so that educators and parents can understand how kids learn, communicate, and socialize in very different ways than any previous generation.

Youth Portraits

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Resources for Educators

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Resources for Parents

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Programs That Support Digital Learners

  • Digital Media Empower Youth

    Both in the classroom and in after-school pods, students learn to become critical creators in Chicago's Digital Youth Network. On Remix World, the program's social-networking site, participants share, critique, and discuss their work.

  • Web-Design Competition Sparks Collaboration

    Students ages 9-19 from around the globe work in teams and communicate via Web 2.0 technologies to build educational Web sites for the ThinkQuest contest.

  • 4-H Goes Digital

    The Tech Wizards after-school program uses technology to introduce Latino students to careers and educational pathways in science, technology, engineering, and math.

  • Learning World Affairs Through Digital Media

    Global Kids uses media and technology to foster civic participation and global awareness. In its Online Leadership Program, students make games, create animated movies, and produce videos that explore global issues.

  • Kids and Adults Design New Tech Tools

    At the University of Maryland's Human-Computer Interaction Lab, Kidsteam pairs students with researchers, who then work together to design new technologies for children.

  • Student Mentors Teach Game Design

    In Be The Game, high school students mentor peers and use game design as a tool for teaching science, technology, engineering, and math, and the program's high tech bus travels to locations where tech facilities are not available.

  • Kids and Adults Design New Tech Tools

    At the University of Maryland's Human-Computer Interaction Lab, Kidsteam pairs students with researchers, who then work together to design new technologies for children.

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