WHAT WORKS IN EDUCATION The George Lucas Educational Foundation

Educating the Digital Generation

Teachers, administrators, and program directors share their perspectives on how engagement with digital media is changing education.

Teachers, administrators, and program directors share their perspectives on how engagement with digital media is changing education.
Credits | Release Date: 5/27/2009

Video Credits

Produced and Directed by

  • Ken Ellis

Coordinating Producer

  • Lauren Rosenfeld

Production Support

  • Amy Erin Borovoy

Production Assistant

  • Doug Keely

Senior Video Editor

  • Karen Sutherland
  • © 2009
  • The George Lucas Educational Foundation
  • All rights reserved.

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Glossary

Machinima: A term derived from machine and cinema that refers to filmmaking created through the real-time recording of computer games, virtual worlds, or any already existing three-dimensional digital environment or virtual world.

Podcast: One of a series of digital media files, usually audio or video, made available for download via Web syndication.

Sources: Twinity.com, Wikipedia.org


Discussion Questions

1. What are some of the key skills students learn by working with digital media?

2. What are the biggest challenges to using digital media in schools?

3. Do you see kids struggling with multitasking? How can we help kids with this?

4. Do you believe there is a participation gap in our schools?

5. How can digital-media projects change how we teach?


Comments (1)

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I run a website, but have

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I run a website, but have trouble programming my cell phone!!! This is the truth, at this point, my 4 year old can operate the phone better that I can. I have to catch up and be on top of all of the technology before he gets into school.